fantasia_mod (fantasia_mod) wrote in fall_fantasia, @ 2009-11-01 17:29:00 |
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The vast majority of spells, charms, jinxes, hexes, and curses vanish upon the death of the caster. This rule, like all others, has exceptions.
— Basic Spellcrafting, by Serafina Radford
Protection spells and wards created through blood magic cast by family members can last for the recipient's lifetime. Spells that are renewed by the caster's descendants, such as the wards which protect Hogwarts and many pureblood family homes, may never expire.
— Basic Spellcrafting, by Serafina Radford
A very limited number of spells, almost all of which fall into the Dark Arts category, remain in place until a specified event occurs in the victim's life. If that event occurs after the caster's death, then the spell will survive such death.
— Basic Spellcrafting, by Serafina Radford
Always take into consideration every possible way in which your spell might be used. Even the Lightest of spells, when cast against the victim's will, has the potential to wreak destruction.
— Basic Spellcrafting, by Serafina Radford
When crafting a spell, always consider how the spell will be reversed, whether by a simple Finite Incantatem, a more complex counter-spell, or even a potion.
— Basic Spellcrafting, by Serafina Radford
Consider not just the counter to your spell, but also whether you want to allow for methods to extend, twist, or renew its effects.
— Basic Spellcrafting, by Serafina Radford
Under no circumstances should you cast your spell on another living being until you are reasonably able to predict both its short- and long-term effects.
— Basic Spellcrafting, by Serafina Radford