BioShock 2 - Jordan Thomas Interview
BioShock 2 is a first-person shooter video game, developed by 2K Marin as the sequel to the critically-acclaimed BioShock. It is due for release on October 30, 2009 internationally and on November 3, 2009 in North America, simultaneously on the PlayStation 3, Xbox 360, and Microsoft Windows platforms.
The player will take the role of the first Big Daddy, a prototype for the Daddies seen in the original game. The character possesses superior speed and intelligence to other Big Daddies, as well as free will. He has seemingly survived the events of the first game. As such, the player will be able to use the Big Daddy's drill and rivet gun as weapons, though the drill will overheat if used continuously. The Rivet gun will have several types of ammo, similar to the first game. Alternatively, in contrast to other Big Daddies, the player may also use plasmids, while "upgrade trees" will provide unique ways to upgrade them. A new feature added is the ability to dual-wield plasmids and weapons at the same time. Further Big Daddy abilities found in the first game, such as performing a shoulder dash, will also be an option. The player will also be able to step outside Rapture into the ocean due to the diving suit they wear.[7] Here the player can explore the ocean floor, recover from fights, marvel at the city from the outside and even pick up the special sea slugs at the ocean floor to gain more ADAM. These sea slugs create ADAM, the genetic material for the production of Plasmids. The Big Sister also appears to be a very serious threat to the player. When a certain number of Big Daddies are killed she will attack. Unlike the Big Daddies, she is lightning quick and arguably more powerful, able to extract ADAM from her enemies through a harvesting needle, straight into her bloodstream, which fuels "telekinetic abilities beyond anything previously thought possible"