Modly Post It's finally that time. Opening time! But before we get to the fun and things like that there are a few things that need to be addressed and such before we can begin.
MUGGLE-BORNS
It has been asked that I address the situation of Muggle-borns in the game so this is your friendly reminder of where they stand. When Voldermort first came to power the Muggleborn registration act was instated where they asked people of suspicious ancestry to prove their heritage. Those that could not were rounded up, their wands snapped, and put into Azkaban. While it is likely that some of the wealthier Muggleborns could have paid to have their trees faked it is not likely that many could afford this option. The ones that were captured were released after a year of imprisonment and left to either go to the Muggle world or try and blend back into the Wizarding world without their wands. It is possible that some acquired new wands but it would have been highly expensive and they would have had to known the right connections in order to get this foreign wands imported in without detection.
ORDER/DEs
As expected these groups are run much like they were in cannon. For the sake of driving plots both leaders, Voldermort and McGonagall, will be NPCs. Any updates will be posted in the Mod journal. Both leaders will be addressing their ranks here in the next few days in response to the weekend plots and happenings.
WEEKLY PLOT POINTS
Every week there will be a list of weekly plot points to help give people something to write about and help move the game wide plots along. They are optional and people are free to sign up for them and it is encouraged for players to work together to expand on the plots, play them out, or whatever they deem necessary. The first list of these should be up by the end of the night.
Whew. Now that that's out of the way the game will be officially opened with the posting of the Prophet article. Also be sure to hit the button to add ALECTO CARROW to the game brought to us by Alex.