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Fable III - seeking essential Canons! [24 Feb 2012|07:43am]
Seven months have passed since The Crawler's invasion had nearly decimated Albion. A month after the coup d'état had failed during the Ravenscar Keep riot, life still has not yet returned to normal for the citizens of Albion. With the collapse of the economy still present despite Reaver's return to his post at Reaver Industries, lower-class to upper-class families are suffering the consequences of the otherwise glorious defeat of the Darkness.

Rebuilding homes and communities takes time, but what about the countless lives lost during the invasion? The Crawler's attempt to replace light with dark had been successful in its own way. Albion's future is looking bleak with so many disillusioned people not knowing how to pick themselves up and move on.

The new Hero Queen's otherwise popular rulership notwithstanding, quality of life is at an all-time low. In Millfields, the local balverine population had doubled after Reaver had invited his entourage of sophisticated balverines to the community more than a year ago. Balverine attacks are steadily on the rise, and not a day goes by without an incident involving these monsters.

After ex-Sergeant Saker had turned his mercenary guild into a legitimate business, the few bandit gangs scattered across the realm continue to intimidate trader caravans and adventurers. Amid all of this are rumours of Shadow Temples, and an Assassin's Guild settling comfortably amongst the ruins of Albion's once healthy society.

And if these issues were not enough, the port town of Bloodstone has recently been brought to the attention of the Hero Queen. In spite of being isolated from the rest of the Kingdom due to Wraithmarsh, compared to the Bowerstone region... Bloodstone as a community has flourished.

On account that lawmen are as rare as hen's teeth, organized and disorganized crime is the way of life in Bloodstone. Nearly everything is for sale, and work is easier and more profitable than anything that could be found in Bowerstone Industrial, legal or not.

The Royal Family have no neighbours to rely on for help. Samarkand is too far away; the Court's troubled relationship with Aurora has yet to change for the better, and now trouble is brewing at Bloodstone. These matters have left the Hero Queen with few allies.

What is to become of Albion?


MODS | RPG | OOC | RULES | CAST
APPLICATION | RESERVE | FAQ | CONTACT US

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[24 Feb 2012|05:37pm]




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[24 Feb 2012|10:24pm]





Imagine a place where the things that go bump in the night have a face.
Imagine a place were the dead walk among us.
Imagine a place where there is no escape.

Bedlam Island is that place.

In the past the island was home of the once world renowned Belverdere Asylum but for nearly forty years the island has been abandoned. A nasty incident at the asylum was to blame, an incident that many people claimed could have been avoided and yet was mysteriously forgotten about shortly after. Years later, a group of people have been brought to the island by a mysterious woman who calls herself Nurse Belverdere. Why has she brought them to the island? She wants to rehabilitate them and ‘cure’ them. How did she bring them to the island? No one knows and Nurse Belverdere isn't saying. She's got far too much work to do in helping these poor unfortunate souls in her care.

However, her methods for 'helping' these people are quite unorthodox. Downright scary even. Can the people survive? Will they learn the truth behind the asylum’s terrible past? The only one way to find out is to...

ENTER THE MADHOUSE

§ § § § § § § § § § § § § § § § § § § § § § § §

Bedlam Island is a multifandom horror rpg. This game is for players eighteen and over as it contains dark subject matter and adult theme. We welcome all roleplayers, from the experienced to the beginners.

GAME OPENS WITH 10 APPS.

Rules § Setting § Cast § Application § Holds § FAQ

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