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Caelum Discordia

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drinky drinky! [02 Jan 2015|03:20am]

doomydoomydoom
characters: kennedy and angel
setting: the hummingbird

Sometimes, space travel was straight up boring. Like, painfully boring. So boring in fact that there was nothing to do but go stir crazy, or play drinking games. Which was what Kennedy was doing. Sure, she'd started off herself, drinking every time she heard Rosa swear while trying to shove illegal bits into the cargo hold when there just wasn't the space for it, but eventually, she'd moved on to other things, and Angel had joined her. It was more fun with company, though she did wish Adam would join too. Maybe even Rosa, too, though she had the suspicion if Rosa joined that it would turn into the Angel and Rosa show, and Kennedy would wind up a third wheel in her own stupid game.

"Okay, okay. Like, worst person you've ever met. Go."

Angel had given up helping his girlfriend by the third time she’d threatened to cut his balls off, which was what had him draped across the booth in the small ship kitchen, bottle of homemade gin in his hand as he looked up over at her. “You. Best person you’ve ever met.”
jerk. )

differences of view [02 Jan 2015|03:13am]

autumn_ruby
characters: autumn and ivanya
setting: the P A P I L L O N

Ivanya was typically one of the last girls to return to the mothership after a night of work, but this last stint had lasted much longer than what the initial request had stated. She'd left three days ago in a short, sparkling party dress, hair and make up done up perfectly, to attend some sort of fancy party for a fancy, older businessman, but hadn't returned to base at the intended time. And now, as she slowly dragged herself back into the main ship with her hair a mess, her makeup running from sleep and too much time between application, all Ivanya wanted to do was take her happy party memories and tuck herself into bed with them to sleep away the rest of the day. And probably most of the next.

Autumn was concerned about Iv. Not because she didn't enjoy her own partying, or that there was anything wrong with it. Mostly it was because she knew Ivanya to be less responsible than the average tween, and there were pictures all over the system of the party. It was less like an extended engagement and more like a drunken frat party of legend. So, when Iv opted to finally arrive home, she was waiting for the girl outside her quarters.

"Good to see you made it back," she said by way of greeting.
im'a mom you, little girl )

The Student and Mentor [20 Dec 2014|09:41pm]

_lore_
Who: Mazie and Switch
Where: Across the Airwaves

This was Mazie’s time. The ship was safe from an earlier, minor fire...literally, and she’d helped their general Mr. Fix It clean up the mess and rewire some really ancient wiring. He’d been complaining for about a month or two now about needing new wiring though Mazie had successfully shut down the conversation...until now. Maybe it was finally time to actually invest in some new wiring wherever they stopped next.

In what she liked to refer to as her bunker, Mazie was just unplugging herself, removing the black cord from the small jack at the base of her neck then from the wall outlet completely. She lay on her small bed, which was more like an extended cot than anything else, and listened to one song filter to its finish through and another begin to blast through the speakers embedded in her wall as she waited for her eyes to boot back up.

There's always time for you. )

Don't you have a ship to fly? [11 Oct 2014|12:02pm]

doomydoomydoom
Characters: Kennedy and Adam
Setting: The Hummingbird, evening

This was always the worst part, the floating through space, in between their stops to drop off one thing or another. It was nice because you know, it was space, but there was very little captaining to do. Rosa and Angel were...somewhere. He tended to avoid them when they got on the ship alone. They either fought or made up from fighting which was fun for them and something Adam made a point of avoiding them. He dropped by the kitchen to make up mugs of tea then carried the spare towards the bridge. “Hey Ken,” he said holding out one of the mugs to her. “How’s it going?”

Kennedy was on the bridge, the lights down very low, allowing the consoles and monitors to illuminate the space. The pilot's chair was leaned back, and she had her feet propped up on the side of her station, quiet music playing as she made a few adjustments to their flight plan. When Adam arrived, she glanced up, then smiled. "Aww, who's a sweetiepie? You are, big poppa! You are!" she said, reaching out for the mug. "It goes. Y'know. Adjusting things, hoping something random doesn't explode or shut down, adjusting more things...flight. It's a hell of an adrenaline rush."
Yes, Sir )

APPLY [17 Aug 2014|12:44pm]

modhats
Name / Age / Gender(if applicable)
Faction
Extras (cybernetics, mutations, limitations, deformities, skills)
Living Situation (home base? pod on the seas of Quazar? Quarters in the ship BubbaHubba? Where do they hang their hat?)
Affiliations (Who are they loyal to?)

Personality

History

Other (family, interesting tidbits, quirks, etc)
pb (try to get within a 5 year age range, or just don’t get silly with it. No 33 year olds to play teenagers, please)

Long aps with lots of detail are awesome, and you can definitely put in as much as you would like! We love strengths and weaknesses, etc, we just wanted to make our ap process as streamlined as possible.

Comment here with a link to your completed profile!

CAST // TAKEN // HOLDS [17 Aug 2014|12:43pm]

modhats
CAST )

RULES + FAQS [17 Aug 2014|12:41pm]

modhats
RULES

We're all adults, so the basic rules in this game are all about that. Be a grown up, and things will be totally fine. We're all here to have happy fun times! Let's do it!

Don't be a dick.
Harassment of other players will not be tolerated. Think of this as the golden rule and try to do unto others as you'd like done to you.

In Character vs Out of Character
These two lines do not cross. Anything that happens in character stays in character and is not to be used as fodder for out of character harassment or grudges. If you can't handle that, you'll be asked to leave.

Bottom Line:
If you don't respect your fellow players, you won't be here very long.

ACTIVITY

Activity checks suck. We'd love to just put out a general idea that you should be active in game, and if you don't appear to be, then we'll remove you. Not everyone moves at the same pace or anything, though we will say we should see some activity from your characters at least once a month. RL is always going to happen, and it is completely fine if you want to hiatus. Or mini hiatus, or whatever, just let us know you're going to be gone, so everyone can react accordingly. If we feel you're being inactive, we will try to contact you to let you know before any removals happen.

FAQS


What's the 'second cycle' thing?
All characters in game have been born in space on the way to Quazar and it's surrounding moons, etc, or were born there. No one still alive in current game time has ever been on Earth. They are the second cycle of humans in this big ole space adventure.

You guys missed this super cool Faction idea!
We sure did! Write it up for us, we'll go over it, and very likely add it to the list!

I want my character to have their own space ship and explore some of those moons! What's on them?
A space ship is all yours! As for moons, at the moment, we're leaving stuff open! Meaning, if your character and their scrappy band of ship mates wants to explore a moon, you go for it. We're totally cool with people coming up with new environments for the game, and love to see what you'll come up with!

ALIENS! Are there some? What's the story here?
While there aren't currently any discovered in the game universe, that doesn't mean there won't ever be! In fact, it'll happen at some point, probably. If you have ideas for some, please feel free to submit! We'd love to hear your ideas and see how it can be incorporated in game!

Zealots - what kind of powers can I have?
We're leaving this open for now, letting people use their imagination. Keep in mind not all Zealots get powers of any kind, even if all of them are deformed in some way. If you have a question about whether or not a power is applicable, just shoot us a note in the dropbox or here, and we'll get back to you asap! Just keep in mind that no one is going to be blowing up planets or people with their brain.

You didn't answer my question!
Sorry! Our bad! Ask away, and we will answer asap! Comment here with anything you need to know!

FACTIONS [17 Aug 2014|12:40pm]

modhats
Ex Earth Military:
You used to be in the military but you realize that answering to an overlord kind of sucks. Now you are not in the military, however may still be a part of the Revolution.

Cybernetics:
You like gadgets so much that you have decided to engage in the newest form of body modification: implants. Up sides: You have awesome new mechanical parts! Down side: These parts are still new, still being tested, and definitely have some major flaws.

Flaws:
Overheating
Malfunctions

Power Source: Older models typically run off of extended battery packs that need to be replaced anywhere from once a month to once a year depending on the longevity/use of your modification. Newer models are rechargeable and require the modified person to “plug in” to a power source for at least 30 minutes to at most several hours or overnight.

Additionally, certain modifications are solar powered and typically used for terraforming a planet. Think cyber arms that help you dig more quickly and efficiently.

Minor Cybernetics: Purely medical modifications that allow you to simply keep living. Think pacemaker.

Medium Cybernetics: Modifications that provide you some sort of benefit based on your modification. Think cybernetic eyes that speed up retention and analysis of information.

Example: Cybernetic Eyes
Strengths:
  • Increase information retention and analysis

  • Offer 1 Terabyte of external hard-drive space to serve as a backup function for any information that would be processed via sight.

Weaknesses:
  • Eyes overheat, so can only be used for 3-6 hours at a time, then must be shut off, rendering the user blind. If you overheat fully, there are possible brain damage implications.

  • When hard drive is full, it must be wiped clean. This essentially deletes all information stored on hard drive and forces the user to rely on their memories of said information.


Major Cybernetics: Extensive body modifications including cyber arms, legs, hearts, etc.

Cybernetics and Emotional Detachment: The more machine a person becomes, the less human they are. For every major cybernetic alteration of the body, people will lose the ability to feel an emotion. It is random, nothing seems to be standard, and for some people, it's barely noticeable. For others, not so much. For instance, the inability to feel shame would be socially awkward, but possibly not that noticeable in certain personality types. The inability to feel love, however, would become very noticeable to someone who had previously been in love before the implant. The more modifications, the more emotions they lose.


Pioneers:
You’re the true explorer. The desire to map the stars runs heavily in you. By default, you pretty much hate Earth bureaucracy. You may have the notion to band together in the Revolution with other pioneers, or you may be all “fuck other pioneers”. It's a toss up where loyalties lie, it's been noted that the only real consistency with them is their loyalty to exploration. They don't stay in one place very long, instead choosing to either seek out more planets, or explore them once they touch down on them. If there's nothing left to explore, it's time to move on.

Research:
There are two general buckets of researchers: Medical and Scientific. Of those branches, they both have ones who are in it for the money: researching pure "money-makers" like the next Viagra or the next pleasure enhancement, and the philanthropists: those who feel the deep-seeded need to better humanity in any sort of way possible; large or small.

Entertainment:
Boredom is a killer. When it comes to deep-space travel, humans could essentially be prepared for anything, but once the days grew monotonous and there was nothing active to do...cabin fever would set in, and hard. After a third voyage resulted in multiple murders, it was decided that something needed to be done. Thus - the entertainers.

Those in the entertainment faction are exactly what people think they would be – they entertain. They're performers of all kinds: escorts, musicians, writers, filmmakers, you name it - they're there. They are a smaller faction than others, but they thrive very well. They choose wisely when they decided to bring another into the fold. Entertainers are a tight knit group who keep in contact with one another, and feel extreme loyalty to each other.

Mercs:
These people have no moral or ethical pull toward the Revolution or Earth, but are instead loyal only to who is paying them. They can include body guards, pilots, assassins, man servants, retainers, and basically anyone you can pay to do a job.

Zealots:
The Zealots are a movement growing quietly in the background of the Revolution. Their leader, during his lifetime on a water planet, sprouted gills and was immediately considered The Messiah. As such, he took to altering his followers with radiation to band them together as a group. The Zealots despise the cybernetic movement and view it as a disgrace against humanity. They are secretly planning an uprising once their numbers have increased and their Messiah says go.

As such, all zealots now have some sort of disfigurement from the extended exposure to high-level doses of radiation. This can come in the form of gills or webbed toes/fingers, or other physical disfigurements, whether helpful or not. Very rarely, some zealots have been changed by the radiation to experience higher-level alternations within their mind. This includes semi-psychic powers such as telekinesis, clairvoyance, etc. However, these powers are always always on the slight side and are physically taxing to the user. These zealots are considered one step closer to their Messiah and as such, have been labeled disciples.

Zealot Leader took off into deep space to find the “promise land”, leaving his followers to wait for his Progeny to arrive. The Progeny will lead his followers to him and thus begin a second cycle of humanity beyond the stars. The Zealots will know The Progeny by a large birth mark in the shape of a holy symbol on their person.

Loyalists:
Has all above types, only loyal to Earth.

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