Music plays gayly, heard through room to room. Some are already dancing. Others are grazing over the abundance of food and drink offered. There are guarantees that everything offered is available for anybody who attends.
The light is moody. The costumes are delightful. No one knows who you are and you don't know who anyone else is.
Come live a fantasy for a night at the Masquerade.
Group 1 and Room 5
Group 2 and Room 3
Group 3 and Room 6
Group 4 and Room 2
Group 5 and Room 1
Group 6 and Room 4
1. You cannot know the other by sight, scent or sound. You might sense that someone you know is at the party but you cannot know by any of the three senses.
2. Everyone is free to mingle until the rooms are listed. When they are, you are compelled to leave whatever conversation or social situation you are in and enter the room with who you are paired with.
3. Whatever setting has been placed in the room seems very real. You cannot leave the room until the spell is over.
4. At the end of the party, you have the choice of revealing who you are or keeping it secret. Though, the secret may not remain a secret forever.
5. Check your weapons and your powers at the door. There will be no killing, shifting or preternatural strength or speed. Vampires can eat and drink...human food without terrible results. If there is consent blood can be shared but not taken.