Fortune and Glory, Kid, Fortune and Glory Date: 25 September 2015 Time: 1pm Location: Lost Burro Mine, Death Valley National Park, Nevada Characters: Chloe Gray-Deacon, Cody Byrne, Galileo Ward, Brennan Lark, Alistair Kerr, Erik Stein, Sully Green, Josias White, Eirian Gallagher Description: Treasure hunters beware! This isn't going to be your normal snatch and grab. Bring your torches, your tools and your weapons. You're gonna need them. Status/Rating: Private, in progress, R (to be on the safe side for potential violence and swearing. OOC FYI: there are more comments to be added by myself to set up the rest of the story but I feel that there's enough to get us started and I'll finish them off in the morning!
The sun was beating down on Death Valley that Friday, burning hot and hitting record highs of 123F for a September that, by all rights, shouldn't have been quite as hot as it was. For a long time rumours of treasure hidden somewhere within Death Valley National Park had been flying around but no one really seemed to pay them much attention or mind on the basis that most treasure stories were just that, stories. That being said, there was a grain of truth behind this one: there had been semi-reliable historical sources that indicated that an artefact of immense power was hidden somewhere in the Nevada desert and after a sufficient amount of research, the interested parties found that it was located within the Lost Burro mine in Death Valley National Park.
The road wasn't easy to travel, the rocky, bumpy and uneven stretches of road that lead up to the mountains challenging quad and dirt bikes or 4x4s alike even before hitting the washed out track that led to the mine but there was challenge enough that once they had arrived it was pretty easy to have a look around. There was a settler's cabin that was still standing, abandoned with items still left in there for the casual onlooker to have a nose around in, and the refinerystanding tall, as well as the mine entrance itself was surprisingly well preserved considering how long it had been abandoned. There was an argument for the fact that it was well preserved because it was so out of the way but the air around the mine felt... charged.
The hair on the back of travellers' necks stand up the closer they get to the entrance of the mine, a slow niggling sense of apprehension that creeps up the spine, a warning to a primal part of the human mind that tells you loudly to just back off now, to go away, to get out of there before it's too late, a dread that start echoing in the unconscious part of your mind. Pushing past that fear, though, and entering the mine is the name of the game as the intrepid explorers being the hunt for The Chain of Artemis.