Capture the Flag
The teams were thus: Faculty versus students. Non-faculty residents were wild cards and could pick whatever sides they wanted. The student team wore red jerseys over their clothes to make it easy to tell teams apart. The rules were simple. Xavier's School carried its own traditional set of rules. Each team had a baseline at opposite ends of the field. On each baseline was a line of six flags----red for the students, white for the faculty. The goal: be the first team to capture all six flags from the opposite team. A capture counted as follows: grab the flag from the opposing team's base and make it back to your own baseline without being tagged by a member of the opposite team. If a player was on the opposing team's side of the field attempting to make a capture, a tag from the other team would send them back to their side of the field. Powers weren't allowed, but part of the appeal of the game was to cheat. Almost everyone cheated at one point or another, and as long as no one got hurt, the creativity involved in cheating was almost a game in and of itself.
They were mid-game now, and half of the battle was dealing with Kurt, who was teleporting like mad in order to tag opponents, steal flags, or guard his own team's flag. He'd been injured for so long and not technically allowed to teleport that he was completely abusing his ability. He still had the back brace on, but... all things considered? He was doing damn well, and the students were going to have to learn to play just as dirty as the adults.