a fickle, little twister (vellichor) wrote in xibalba, @ 2013-11-18 21:53:00 |
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“I dream of a language whose words, like fists, would fracture jaws.”
PREMISE; (two households, both alike in digniity)
Instead of creating games with a plot to which we must strictly adhere, our premise will state the intention of the writing exercise with just a pinch of detail to whet the writer's appetite. Suggest a concept, throw a wrench in the works and wait for the sparks to fly.WORLD BUILDING; (in fair verona where we lay our scene)
Provide additional information which will help the writer give scope to a characterization. Answer questions that will draw the boundaries of the land your premise creates. Think about your political climate, supernatural elements, visitors from other planets or time-frames, ecological concerns and more.CONFLICT; (from ancient grudge break to new mutiny)
If Shakespeare could create a play that spawned everything from Baz Luhrman to West Side Story, so too can you identify a central conflict around which your characters will base their interaction. Whose loyalties lay where? And with whom? What happens when they experience division. Neutral parties are not invited.