Posts Tagged: '%21time+update'

Aug. 10th, 2018


[info]themetagame
[info]themetagamerp

[info]themetagame
[info]themetagamerp

TIME UPDATE


[info]themetagame
[info]themetagamerp
17 August, 2018. Friday.

Weather: Rains have stopped, but the heatwave continues.

Events: There's a rumor going around the network that there's a mission involving mermaids, and there's a lot of network gossip and discussion over what other mythical creatures might actually exist. It's become something of a meme for agents to post on the network with the weirdest creature(s) they've ever encountered.

Jul. 31st, 2018


[info]themetagame
[info]themetagamerp

[info]themetagame
[info]themetagamerp

TIME UPDATE


[info]themetagame
[info]themetagamerp
16 August, 2018. Thursday.

Weather: London's storms have faded into a drizzle, but that's the only real change.

Events: At 6 AM, Lia, Conor, Yasmine, and T. are notified via their phones that they have a mission, and are sent mission briefings shortly thereafter.

MISSION BRIEFING
We have received intelligence that a group of black market traders and poachers will be conducting an invitation-only auction on their mega yacht in three days, about two hundred nautical miles east of the coast of Japan. Potential buyers are arriving tomorrow by boat or helicopter. The man in charge, Aito Kobayashi, is a wealthy gangster who has his hand in a lot of pockets, and frequently hunts paranormal creatures. Several days ago, a ship in his employ captured at least half a dozen merfolk, and he intends to auction them off to the highest bidder.

One of the mermaids captured is of exceptionally high value; she is a pearlescent albino, and in her culture, she is believed to be an avatar of one of her clan's goddesses. Her grandmother, the clan's high chieftan, is threatening that her people will wake Cthulhu if her granddaughter is not returned to her 'soon.' The passing of human time is of little meaning to the merfolk, but after negocations, she has agreed to give us five days.

Your mission: rendezvous at the port of Yokohama, where a ship, crew, and supplies are waiting for you, along with coordinates of Kobayashi's yacht. Infiltrate the ship, rescue any prisoners on board, obtain any records or intel there may be about recent sales and clients, and make your escape. Let us be perfectly clear: the only innocents that will be on board that yacht are the prisoners. The rest are the bottom of the barrel of humanity. You are given free license to kill. It is not only acceptable but encouraged that you eliminate all else on board and blow up the ship, in whichever order feels most natural to you. But above all, the pearlescent albino must be recovered and returned to the sea. All our intel points to her being the main event of the auction, and we believe Kobayashi will be keeping her close by.

Conor and Yasmine, your tickets to Japan await you at the airport. Lia and T., advance to Yokohama and brief the crew. They believe they have been contracted to sabotage a whaling ship, so T., it would be advisable to leave them with that impression when all is done.


Mod note: More missions to come in the days ahead!

Jul. 26th, 2018


[info]themetagame
[info]themetagamerp

[info]themetagame
[info]themetagamerp

GAME START


[info]themetagame
[info]themetagamerp
15 August, 2018. Wednesday.

Weather: It's 84°F with 100% humidity in New York today, cloudy skies and generally unpleasant. London's not fairing much better, at 86°F with constant thunderstorms. It's 85°F and sunny in Tokyo.

Events: It's business as usual within the Agency, having been a more or less quiet couple of days. Well, quiet as things can ever be when your office is constantly battling against the apocalypses. Apocalpi? Bad stuff. All recent missions have gone smoothly for quite some time now, so there hasn't really even been any good gossip around the network for a while. An extreme heatwave is still gripping the USA, and people within the New York office are perhaps a little grumpier than usual. The Agency offers free travel to all agents not assigned to active missions, so the offices themselves are a bit less populated than is typical, with plenty of agents based in New York taking time off to go somewhere a little less... sticky.

A sign-up alert goes through to every active agent's phone alerts in the early morning, seeking volunteers for missions to be assigned in the next few days. They're blind entries, however, so enter at your own risk. Sometimes, when it's fitting, the Agency gives a warning of what's coming so you know what you're signing up. When they opt not to do this, they're called blind missions. Blind missions tend to have a pretty decent pay-off, and it usually just means they're still gathering information of where to drop agents and they can't offer information without compromising the job. Players/characters interested in signing up for a blind mission may comment to this entry. All comments screened.