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Artemis ([info]bloodknowledge) wrote in [info]tempus_apps,
@ 2008-05-18 00:19:00
Previous Entry  Add to memories!  Tell a Friend!  Next Entry
OC App
Player Information
Name: Jenna-Katt

Age(must be 18+): 21
IM screen names: Pretender Grl (AIM)
Email: Awakenedkin@gmail.com

Where did you hear about us?: You!

Why did you apply to Tempus Fugit, and what do you feel you can bring to the game?:I’m applying because I like the players and I feel I can bring constant activity and a different point of view.

Previous RP experience: Yes. Lots of Forum rping (original games), FI (as Daphne Greengrass and Tonks), and another HP based game as original characters.


Character Information

Name of character you are applying for: : Artemis Selene Laidlaw

Age of character you are applying for(physical age, if one of the resurrected): 21

Birthday: October 13th, 1981

PB: Marguerite Moreau

Wand: 13” Red Cedar with Unicorn Tail core

House at Hogwarts: Ravenclaw

Family
Parents: Cecille (Longbottom) Laidlaw and Desmond Laidlaw
Siblings: Cypress and Callisto, Twin Toddlers.
Other: Cousin of Neville Longbottom thru her mother
Family interactions: Artemis loves her parents as any child should. It’s a silly concept to not. Artemis’ parents let her do as she wanted as long as she showed responsibility in the situations. Her parents let her run free, especially when they realized she was anything but a social butterfly and therefore would not likely get in trouble. Her mother has a cheerful disposition, where her father is an intimidating man. He isn’t mean or anything, just has that aura about him.

Initially when Cypress and Callisto were born, Artemis didn’t really care. The child was to young to matter and it didn’t fit into her plans for her future. Now that they have started to talk though, she’s beginning to have more fun being the older sister. Cypress watches her as she practices for Quidditch and Callisto imitates her as she studies- even though the child can’t read yet. Artemis likes to be their inspiration to the world.

When it comes to some of her choices though, her parents were severally upset when she went and got a tattoo. They were ready to blast it off her back the first time they saw it. Artemis had to beg and plead to keep it, making the promise that she'd make sure none of their family or friends would ever see it. In the choice of career, at first her father was upset and her mother was proud of her. After a very long argument, her mum talked her father into let her play out her 'fantasies' and once she makes her goal she can be the proper lady he wanted her to be.

Occupation: Seeker, Holyhead Harpies
Residence: Laidlaw manor in Hawick, Scotland. By a lake a bit off from the main town.
Financial status: Comfortable.

Political views: Isolationist Conservative

Blood Status: Pureblood

Sexuality: Straight…Bi-curious.

Physical description

Height: 5’5
Weight: 115 lbs
Distinguishing marks: Snitch tattoo in the middle of her shoulder blades. (The wings actually move.)

Give us a description of your character's appearance: Long, dark auburn hair and hazel eyes, Artemis is a relatively waif of a thing. Good for quick movement to catch a snitch. She has well developed muscles from training. She has pale skin that tans quickly and loses that tan just as quickly - but rarely burns.

Just after graduation from Hogwarts, Artemis went out and got a golden snitch tattooed in the middle of her shoulder blades. (The concept was that it'd be good luck and give her the wings to soar as fast as the snitch.)

She has a tendency to wear her hair down and wild or just putting it back in a ponytail. She's rarely meticulous with her appearance. However when she's feeling in particularly bored, Artemis does spiffy herself up. (For no one else but herself.)

She wears whatever clothing is most suitable for the activity she wishes to pursue. When she's looking to moving fast thru the clouds on her broom, she'll wear tight clothing to help with the aerodynamics. She wants to modify her Quidditch robes, but has been refused to do so every time she asks. Otherwise, Artemis loves robes that flow easily in the wind. It gives her the feeling of being free.

Give us a description of your character's personality : Artemis is optimistic, full of good cheer, loyal to whom she considers equals, uncomplicated in her desires, generous, trusting and receptive. A sort of person who wants no part in confining commitments. Inside Artemis is continually reworking an issue. She is constantly open to new directions, always tweaking and bringing in new information. She solves a problem by looking at all the angles. There is an answer, and she tries to get to the best way to figure it out—to meet her objectives and give it to people how it is without annoying anyone. She likes to find a technique.

The observational part of Artemis is the ability to see when an opportunity exists and to actually act on it and make things a little bit better. She enjoys to choose the timing for when it’s appropriate to say or do something. She does her best problem solving in her head away from whatever it is. Artemis steps back outside of things, thinks for a while, and makes adjustments. She's willing to do the upfront work, which makes it expedient because she never has to repeat it. Artemis is a realist who applies expediency and reasoning as she manages and adapts to situations. She is aware of what is going on in the environment and is able to respond quickly to the actual facts, making sure the odds of success are in her favor. She is able to anticipate immediate, practical needs in situations and to present a logical, straightforward plan for meeting those needs. She is at her best in situations that requires immediate attention, hence making her very competitive. Artemis is one who would tie one hand behind her back and see if she can still do it. She rarely works on one thing at a time. When she has too much time she tends to just pick away at things. She gets an idea and chases it down. Always studying—not just books but looking at what interests her- she customizes everything she touches. If people tell her she can’t, she says “sure I can”. She’s much better when there is a deadline.

The times when she must use her heart, it drives her crazy because she’s looking for things in clear-cut answers. She has a hard time agreeing that other people look at things completely differently. People should think things through. This leads to a problem with people reading between the lines. She selects her words carefully, but for some reason is often misunderstood. She enjoys solitude: and her ties with others can be somewhat superficial because she tends to connect with others through activities where body movement is involved rather than through face-to-face dialogue.

The opportunity to pursue her interests is very important. She will do what it takes to have the time and money to accommodate her leisure-time pursuits. These activities often have a physical and risk-taking aspect to them; which made a career as a seeker the perfect path. She retains detail accurately and often uses her spare time to learn more facts. Artemis lies dormant, saving her energy until a project or an adventure worthy of her time comes along--and then she launches herself at it. The apparently frenzied state that inevitably ensues is actually much more controlled than it appears, but the whole chain of events presents a confusing and paradoxical picture to an outsider. She needs to be able to "spread out"-both physically and psychologically- which generally implies encroaching to some degree on others, especially if she decides that something of someone else's is going to become her next project. But because she needs such a lot of flexibility to be as spontaneous as she feels she must be, she tends to become inflexible. When she feels she must be territorial she responds with quick rage- a vivid contrast to her normal "dormant," impassive, detached mode.

She looks at the world as a place to enjoy. A good smell, a good taste, a good feeling, she loves exploring the outdoors. The peace and stillness, the little noises and different views. Artemis feels really comfortable out there. She has no desire to be with people when she doesn’t know anybody. Artemis doesn’t particularly like the social stuff. It takes too much time, too much energy. She can’t figure out how to make herself more relaxed, and never really knows what she’s supposed to be saying. Yet when with close friends or colleagues she is very lively and talkative. That’s the part of her that likes life to be an adventure.

On top of all the inner workings of Artemis' mind is an embedded pureblood view of society. It's not that she necessarily believes muggle-born are lesser creatures as much as she doesn't completely understand how they became magical, and that they must be an anomaly that shouldn't be let to run around. They're more likely to go about telling their muggle friends all the wizarding secrets. Upon hearing about the changes the Ministry of Magic were looking to do, Artemis was in shock. The system they had been following for forever worked perfectly fine. There was no actual need to change it. Plus the prejudices that were shown by members of the society were on a personal level, one can't believe by changing the laws that will change the views of others. In fact, Artemis sees it as an incredibly bad idea that will most likely bring about more prejudicial actions.

History
Artemis’ parents were all about being pureblood as one would expect from such a family. There were social norms that had to be held in honor, so interactions with Muggle-born were to be limited if they couldn’t be excluded entirely. They didn’t openly announce this disdain as others but just showed it by who they kept company with. Artemis was born October 13th, 1981; her siblings later to be born September 22nd, 1998. Since she was young, she had etiquette lessons to improve her odd disposition in social activities, but there has been little improvement.

Artemis is a cousin of Neville Longbottom through her mother. She rarely had interactions with him other than at a few family get-togethers. Being a year behind him at Hogwarts and sorted into Ravenclaw, Artemis never gave much mind to her cousin after that. Obviously her analytical mind out played her need for activity or even friends. From 1995 until her final year at Hogwarts, Artemis played as a Chaser for the Ravenclaw team and was a backup Seeker, since Cho had a tendency toward injuries during the games. She had decent grades but nothing too outstanding. Her version of learning wasn’t always conducive with a school environment. She enjoyed seeing things done and then getting in there to try it- making teachers a bit unnecessary in her mind. She had very few people she would call a friend all through-out her life, but her love for Quidditch and active personality meant for a lot of acquaintances. Though she rarely talked unless there was someone she knew closely around.

She was in the same year as Luna Lovegood, but never participated in the hiding of her things. As amusing as it was to hear her proclaim her belief that Nargels stole them, Artemis found no usefulness in the actions. Admittedly she could see herself having certain unusual personality quirks as Luna did, but nothing she would openly show. In fact, she almost admired the innocence of Luna’s actions.

During the war, she was taken out of Hogwarts and home-schooled. Her parents wanted little to do with the fight. They were the kind to sit back and see who wins; all the while praying to Circe that purebloods would win out. The downfall of Voldemort wasn’t seen as a bad thing though- as much as they had very pureblood ideals- but the raise of the Ministries willingness to deal with Muggles came as a great impact. Artemis, herself, always expected Voldemort to fall. It had already been proven that the majority of the wizarding society didn’t agree with his course of action, and his death by Harry Potter’s hand was highly appropriate.

After the war ended she started her career aspirations by trying out for the Wigtown Wanderers, since they were the closest team to where Artemis resided. Unfortunately there was one opening for a Chaser and the couch felt her talents as a Seeker would go to waste. Artemis felt that the couch was full of it and just wanted to have someone of a heavier body type play as a Chaser. It was her good fortune though that a scout for the Holyhead Harpies had been watching and approached her afterwards to play as Seeker. Artemis was all too excited to play on an all witch team and has attempted to make friends of the rest of the team.

Resurrected Characters (please ignore if not applicable to your character)

If you are applying for someone who is still alive at the end of the series, and would like them to be considered for death and resurrection, please explain why: N/A

If your character is one of the resurrected, what is their last memory and why have they returned at their particular age?: N/A

Each person who returns from the dead using the magic of the resurrection stone must have a reason to come back. Not only would the character want to return, they must be needed by someone for something. Why have they been brought back? N/A

Plotting

What short and long term goals do you have for your character?: Short term goals would be to start a friendship with Ginny so Artemis could have another brain to help with the best Snitch catching techniques. And enter into some plot archs.
A major long term goal for my character is to have her stop being so focused on Quidditch and take pleasure in activities that involve more than just herself. Get her back into the real world and out of the world in her head, by making friends with others. I’d enjoy if this want for more social activity outside of Quidditch would get her involved with both crowds. Maybe befriend someone whom would usually be a ‘bad’ influence, such as Bella. Artemis is of neutral standing when it comes to half-bloods versus purebloods and I’d like interactions that would sway her one way of the other. (Even though she firmly believes that muggles shouldn’t be allowed to know of or be inside the wizarding community.) When she befriends someone they are added to the equation of how the ‘system’ of their world works.
Artemis, herself, would have the long term goal of winning the world cup and go down in the history books that she loves to read.

How does your character feel about the post-war world? She preferred it before. After and during the end of the war the whole system was in chaos. Now they’re talking about letting muggles know about wizards and having the prime minister walk about, it doesn’t make sense to Artemis. She believes the wizards and muggles were separate for a reason and it always worked, why change it? It’s not like Voldemort gained power purely because of our separatist views of the muggle world and ours. (Also see last paragraph in personality.)

Now that we are familiar with your characterization, please provide us with role playing sample so that we can get an idea of your writing style.

Be sure to write in the third person, and provide us with a new sample relevant to the game.

Writing Sample

Silvery rays poured through the bedroom window. It would be morning soon, but a lone figure sat awake, half embraced in the darkness. A shadow with long, dark auburn hair looked out the window and smiled. Her chest rising and falling as she took deep breathes of the sweetened spring air. It was that spring air with a hint of blossoms that she relished in the most. The mix of scent and sight filled her mind with the wonder of nature. The early morning was a time to think without distraction; to figure out the plan for the day ahead and analyze what options there were. No one could say Artemis wasn’t organized.

Three books lay open in front of her; one of flying techniques and how to create quicker movements, one on muggle governments, and one on the inner workings of the Ministry of Magic. While studying techniques , she had randomly started thinking about the Ministry’s want to let Muggles into their world. This had spawned the need to look up guidelines on either side to see what they could possibly want from this merger of worlds. All she knew previously of the muggle world said that this was an unwise decision. Muggles seemed deathly afraid of creatures and even other Muggles who expressed any sort of difference. Magic had been frowned upon in their society.

“This makes no sense,” she muttered to herself.

With another inhale of the morning air, she felt the need to get out. Artemis needed to get away from the daft politics that would ensue from a Muggle/Wizard merger. A fluffy, black fur ball lay curled up against her leg as she looked out the window from her bed. Helios, her cat, acted as her one true friend and familiar. He was the only one she completely trusted with her secrets. Gently petting his soft coat, she tried to wiggle her body away without disturbing him. Helios had taken to sleeping at her shoulder so she couldn’t escape from his presence, but tonight was his mistake. Artemis smiled at the cat, who was grinning in his sleep, and moved inaudibly toward the door. She had to fly; it was important to practice before the sun came up because it helped enhance the ability to spot the Golden Snitch. A quick movement in the dark adapts the mind to be aware of even the most subtle of the surroundings.

As she exited out into that fulfilling air, she walked slowly at first; letting her body adjust- to take in the night air without hindrance of walls. Her muscles cried for the rush of magic and movement. The cool wind swept her hair in all directions- energizing her- leaving her soul with the need to fly. That feeling, that burning desire to be up above the world or just out in the soft night had lived within her since she was a child. If any concept of destiny existed then she would definitely say it was her destiny to play Quidditch. Artemis believed it was the very nature of her mind to analyze and play through calculations that would help build techniques.


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