|snakeling (snakeling) wrote in snakelingsrecs,|
@ 2007-12-09 23:33:00
|Entry tags:||fandom:harry potter, gen:harry potter, rating:pg|
Games of Skill And Chance, by Snowballjane
Title: Games of Skill And Chance
Summary: The war is over and Severus Snape has one more term left to work at Hogwarts. How does he end up running the school games club and how will it affect him?
Characters: Snape, Lupin, students OC
If you told me that there was a fic where Snape ends up voluntarily running the games club at Hogwarts, I would laugh it off as so OOC as to share only Snape's name. And yet, Snowballjane makes it work, here.
The war is over, Snape was wounded, and is just tired of teaching. While looking for another job, he ends up, almost by accident, founding and running a games club involving students of all four houses (yes, even Gryffindor).
All the characters are believable and well-rounded, especially the kids. At no point do you get torn out of the plot and say, "wait, it would never happen like that." An excellent feel-good story, even though you might get a little teary at the end.
“Gentlemen,” said Snape, stepping into the alcove and resting his weight back on the cane with some relief. “What have we here?”
Four boys looked up at him with identical expressions of surprise and horror. As they jumped to their feet, one of them knocked a cardboard world map spread on the floor, causing a tiny yellow soldier to tumble into the Pacific Ocean.
“S-sir,” stammered a first-year Snape recognised as Rupert Dingwall, a Ravenclaw. “We were just finishing the game.”
“And why couldn’t you do this in your Common Room?” demanded Snape. He realised the answer as he asked. The other three boys were Slytherin first years. Inter-house late night board games were still impossible. The greater evil might have been defeated, but the stupid cruelty of the house system remained. It looked like it was to be hard luck on Dingwall – custom dictated that this fragile new friendship between the first years would not last in the face of house loyalties. “Never mind. Put the game away and get to your rooms. And this will cost you five points each for being out late.”