Oct. 23rd, 2007


[info]ratcreature

color exercise

I did the first of this week's prompts, and took a monster doodle and colored it in various simple color schemes. Comments and concrit are welcome.

worksafe monster versions behind the cut )

Oct. 19th, 2007


[info]ratcreature

ADMIN: Exercise Prompts -- Week #6

Sorry, that it's been more like two weeks rather than one since the last prompts...

As always, it's okay to post responses to prompts from previous weeks even if new prompts are already up. So if you have tried anything inspired by older prompts, please feel free to still post! And if you have any suggestions for drawing exercises and prompts, or comments/feedback on the ones I posted, please comment.

1. Playing with color schemes.

Draw a simple sketch of something, and then try different color schemes for the object in contrast to the background color. (Obviously if you draw a complicated motif rather than a ball or a cube or something like that, it would be simpler to do such variations with computer coloring, but the principle is the same in traditional media.)

Examples for things to try with your object vs your background:
  • warm vs. cold colors, e.g. put your object on a warm red/orange background maybe create drama and energy or on a cool blue/green one for a calmer or colder mood
  • see how broken colors (with white or black added) change the impression compared to bight unbroken ones (like you could try to vary the "gloomy oppression" level through breaking the background color with black, or go for a light fluffy pastel mood through breaking it with white etc.)
  • do foreground and background in a monochromatic scheme, i.e. shades of the same color
  • or pick colors that are next to each other on the color wheel (often referred to as analogous schemes e.g. red-purple, purple, blue-purple)
  • or choose complementary colors that make each other brighter and attract attention (complimentary in the traditional color wheel sense of mixing pigments with yellow, red and blue as the primary colors, rather in the color theories of computers that are based on mixing light, like RGB values, i.e. the complementary ones for the pigment-based model are orange-blue, red-green, and yellow-purple)
  • or try which colors clash (this is somewhat subjective, but pairings of colors that are neither in an evenly spaced triad on a color wheel nor complementary, are often perceived discordant, e.g. red-purple with green)
If you are completely unfamiliar with color theory and its terminology, there's a lot of tutorials available online, e.g. this one explains from a more digital design perspective.

2. Conveying sensations.

This is an exercise from Scott McCloud's comic Making Comics, it's taken from page 183:
Wherever you are, right now, notice your surroundings. List nine aspects of it: sights, sounds, smells, textures, etc. create a single page, nine panel establishing sequence that manages to evoke all of these qualities for the reader.
Since it's a book about drawing comics, he asks for an establishing panel sequence, but the basic idea to evoke sensations with a drawing is not limited to comics. Also if your current surroundings aren't that inspiring there's no reason not to pick some other place for inspiration, as long as it's vivid.

3. Free-form prompt.

Cold