The worlds aren’t just one.
You know how it goes – the way a pendulum swings – one action causes another reaction. The world you live in is not the only world that exists. Across the universe and its dimensions, there are countless other worlds – and now you and others have been brought to the place called Miracle Country.
You awaken in this new world in the hope a miracle will take place. Gifted with a jar that houses your good and bad intentions – you were brought here for a purpose, something only you can do.
The world survives on balance. No light without the dark, no good without the evil, no right without the wrong. The worlds across dimensions are falling out of balance, and you and the others brought here hold the key to their survival. Through your actions, through your choices, through your thoughts, you can control what becomes of you, the others, and the worlds you know and don’t know.
Everything here permeates magic and you are not an exception, drawn into the fate of all worlds. That magic grows the longer you are here – your good actions causing good rewards; your bad decisions causing strange happenings with the magic.
You can’t go home yet. Miracle Country is peaceful enough – but even the most beautiful of places isn’t without its shadows. Everything exists in balance, after all.
Miracle Country is a panfandom roleplaying game based on CLAMP’s works where characters are gifted with a jar of konpeito candy that represents their good and bad actions. Through their actions, relationships, choices, and thoughts, they affect the fate of the multiverse and prevent the worlds from falling apart around them.