|lickety (lickety) wrote in rp_tutorials,|
@ 2009-05-02 19:29:00
|Entry tags:||resources: fandom specific|
Okay, this is a post following suit with Chaperoned's HP Reference Post. I figured I'd answer the same question posed, and answer a few more that I see pressing against the x-men/marvel community! :)
question: How do you know which characters to ban? Which to allow? Etc.
opinion: As there is no right answer to this question, generally you want to rule out who wouldn't fit. Most characters who get ruled out first, are the "godly" supervillains. These include Selene, Apocalypse, Galactus, etc. Generally, any character who can single-handedly put the world into a state of immense terror should be automatically nixed. (Unless you'd like to use them for plot, NPC them!) Second, get rid of all of the reality warpers/dimensional hoppers. You don't want a character like Trevor Fitzroy, who can absorb life force and teleport across dimensions. Too godly. If you'd like the characters in the game, have the mun simplify them. Like Scarlet Witch? Have them app for a pre-house of M Scarlet Witch. Like Illyana Rasputin? Call forth a pre-soul sword/limbo illyana. The same could be said for a non-x-men/marvel game. Ban characters that can cross dimensions.
Thirdly, as far as x-men related games go, you really don't want "children of" unless it's that type of game. 'Children of' come from different dimensions, and are a hassle. They don't really work for most plots, unless you're strictly 616 canon, or you intend to utilize the birth of x-men's kiddos. Next, you should avoid characters with the god-like powers. These are characters possessing over 5 unreasonable abilities. Mimic, M, Gabriel Summers, Phoenix are a usual ban. BUT, just like with the option we gave the earlier Scarlet Witch, every character has a simplified version. They are usually when the character is first created. A game should offer or allow these.
That's about it, on the banned list. Others would include person preferences, (many people HATE layla miller/butterfly) and clones. Most clones are automatically disqualified in many games, however they can be fun.
Generally, I think the X-MEN/Marvel community has a nice understanding of what is and isn't fly for a game, as far as submitting an application for one.
question: What is god-modding? Meta-gaming? How do I avoid this?
opinion: God-modding/Meta-gaming are terms used to describe when something happens, where one mun's characters completely and irrationally do something, without the consent of others. For example. Let's say I'm playing Phoenix in a game. In this particular example, let's say Phoenix is attacking Wolverine. God-Modding would be having Phoenix telekinetically throw Wolverine against the wall, and then against the floor, and back on the wall once more. It is when you're writing in another character without their permission.
You wouldn't BELIEVE how many times I've seen this happen, in not only x-men games, but everywhere else! I'll be playing a demon, and all of the sudden a chick from no where comes and slips holy water into the demon's drink, or having some guy kick a ball against your character's head, when they really meant to hit the wall. This is GOD-MODDING. Now, how do you prevent this? Sure, you may have done it, and just now realized it. I have a solution for you!
When posting an action, especially in a fight scene, I usually leave things open at the end. For example, remember our Phoenix vs. Wolverine? Instead of having Phoenix completely attack the shit out of Wolverine in one turn, how about she slowly begins to lift him up off the ground, with her hand pointing toward him, utilizing her telekinetic abilities? This not only implies an attack, but also does not completely bash the other mun's character, and allows them to provide feedback. While you're levitating Wolverine, that player could recognize being levitated. If they do this, then go on with the next bit.
However, the key is to do things gradually. Now levitated, Jean exercizes her telekinesis by sending Wolverine toward the side of the wall. Her arms stretched, while her hands focus that raw psionic energy. Then, let the wolverine mun take it from there. MOST PLAYERS ARE GOOD ABOUT TAKING HITS. A lot I've played with, will write their characters taking damage, or realistically blocking. Wolverine's body smacked against the concrete surface, but the surface wounds healed rather quickly. Now rampaged with anger, he took off toward her body, an unsheathed right fist heading in her immediate direction. The claws glistening with blood.
Make sense? Now do that for non action posts. The key is to leave enough information for the mun to play with, but also allowing you to utilize growth in the thread. Hopefully this increases some general understanding.
Any other questions? Comments? Anyone have anything to add about how they go about things? Feel free to answer, reply or ask them here. Please excuse my crappy examples. They were really spur of the moment.