|About:||CURRENTLY ON HIATUS UNTIL FURTHER NOTICE.|
A new year. It is January, 1999, seven months after the battle that ended the war. Most of the last Death Eaters have been rounded up, and now it's time to turn to a more difficult challenge - the social and economical consequences of decades of turmoil.
From the Muggleborns who spent months in Azkaban, the Order members and students who were subjected to the horrors of the battlefield, even the neutral purebloods who've lived terrified of being forcibly recruited to Voldemort's forces, everyone is left with a bit of baggage. The Ministry's funds were depleted throughout the later 90s, the money going towards defensive measures, but now it's needed to rebuild. Taxes have gone up, as have unemployment and homelessness. The divide between rich and poor is growing. Socially, there's a feeling of mistrust across class and blood-lines, a backlash against traditional values that were shared by the radical extremists that caused so much damage, demonstrated by a swing towards leftist politics.
Reviviscence is a game that values realism in roleplay. Rather than being just another social game, we aim to explore the consequences of the events in the canon JKR has given us. Things didn't become ideal overnight. In fact, things didn't become ideal at all.
|Interests:||10: harry potter, harry potter roleplaying, harry potter rpgs, post-hogwarts, post-war rpg, post-war rpgs, post-warts, postwarts, roleplaying, rpgs|
|Account type:||Free Patient|
|Date created:||2008-01-09 03:19:44|
|Comments:||Posted: 0 - Received: 0|
|Posting Access:||1: keieeeye|