The Story So Far...
Sylvia Wilde, Second-in-Command of Territory 21, reported to Territory Leader, Amaru that without proper medication and medical treatment, a patient of hers wouldn't last much longer. The only known place Sylvia knew of where to find the specific treatment was smack in the middle of a massive Revenant infestation. Since the Collapse, no one ever ventured in this part of Territory 21 due to the sheer number of Revvies. Yet, not only did Territory 21 need this precious medication, but there were other medical supplies that Territory 26 and 30 would need. A plan was formed, a date set, and representatives from each Territory were chosen.
As the creator of the plan and the only individual who knew the location of the medical building, Sylvia Wilde was the first of Territory 21 chosen to go on the mission. Prudence Lautari, a scavenger and trader in the Territory, volunteered to lead them as she knew the best way to get to their intended destination. Due to his Gift and combat skills, Johnathan Ackerman from Territory 26 was chosen to accompany the party on their mission along with Deirdre Prewett, a combat-ready vaccinated human and Irene Putman, a trusted vampire in Isaac Holt's inner circle were assigned to the mission from Territory 30.
The goal of the mission was quite simple: Get to their destination, retrieve the necessary supplies, and leave with as little conflict at possible. Rarely do such work out as planned, however. Not only must the group travel on foot, increasing their travel time by quite a lot, but they are racing against the impending thunderstorm coming their way. Time, unfortunately, is not on their side. By the time they reach their destination safely—much to their surprise—the storm is upon them and with sun gone, their party is ambushed by a single Revenant as soon as Sylvia starts toward the hospital entrance.
Completely caught off-guard and terrified, the good doctor is unable to use her vampire powers but Deirdre Prewett and Irene Putman easily take out the insane Revenant with their firearms. Afraid the noise will attract more of the creatures, Johnathan Ackerman takes point and clears the broken glass at the entrance to increase their chances of entering undetected. ( Once inside, they find the lobby eerily void of chaos and destruction save for the glass from the broken windows... )