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Jul. 23rd, 2018


[info]themetagame

The Meta Game

THE META GAME
NAVIGATE the meta game
scenes
network
ooc
There is a theory. A theory which states that all fiction has a basis in fact. That no idea is entirely original, but simply a divine glimpse into an alternate reality. A secret world, where legends live and breathe.

This theory is not just a simple idea, but fact. And only a small percentage of the human population will ever glimpse beyond the veil. The veil between our world as we know it, a façade that has been so carefully constructed to keep humans safe, and the true world. The Metahumans see the world as it truly is. And they are its guardians.


The Meta Game is an original superpower game, in which all characters have undergone an awakening, becoming metahuman. In this universe, there is a secret organization - referred to only has the Agency - that keeps tabs on all metahumans and preternatural activity. In this world, everything is true, and nothing is impossible.

Upon an individual's awakening, they are recruited into the Agency and offered a deal. Have your newfound powers and memory wiped, and safely return to your old life unchanged - or, embrace evolution and join the Agency. As a member of the Agency, your entire world opens up. The secrets of the world's legends are at your fingertips; an endless supply of knowledge for you to study to your heart's content. Money, more money than you have ever dreamed of. Luxury, travel, and of course, power. You are given a shortcut to devoting your life to whatever it is you've always dreamed of. But in exchange, you agree to become a guardian, and fight to protect the world from things the average human is incapable of facing.

When zombies rise in a Louisiana bog, it's you fighting on the frontlines. When aliens harass cattle in the English countryside, you're on clean-up duty. Some poor archaeologist has triggered the wrath of an Egyptian mummy's curse? It is your duty to send him back to the afterlife where he belongs. You will face creatures of every mythology, and stand triumphant. Thanks to you, the human world will never know how close they come to a new apocalypse each and every day.

It can be a thankless job, but hey. It's a living. And at least you don't pay taxes anymore.

GAME STARTS THURSDAY.

Apr. 9th, 2016


[info]mountzenith

Zenith

When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith[info]zenithrp[info]zenithooc
©

Jan. 1st, 2016


[info]mountzenith

Zenith

When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith
[info]zenithrp
[info]zenithnetwork
[info]zenithooc
zenith
limited character space

Oct. 16th, 2015


[info]mountzenith

Zenith

When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith
[info]zenithrp
[info]zenithnetwork
[info]zenithooc
zenith
now open • limited character space

Sep. 22nd, 2015


[info]mountzenith

Zenith

When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith[info]zenithrp[info]zenithooc
©

Jun. 13th, 2015


[info]hobb_staff

Hobb's End, a multifandom RPG

Hobb's End
Hobb's End, a rural town that cannot be found, not unless someone or something wants you to be here. Even so, no one is welcome here. Very few people wish to stay, and while nothing is stopping anybody from leaving, not one person seems to get very far.

Those who try to leave are faced with endless roads, never-ending woods or cornfields. This isn't entirely true, because after some time, be it minutes, hours or days, the individual reappears in town: or worse. Their location often changes, and the same can be said for a newcomer's arrival. Some are found wandering in the Marshlands; some wind up in a ditch; and others wake up in a bed.

It's not just the roads and woods that have a strange effect on people. Rumours have been told of buildings that have an unusual effect on tenants, while other buildings seem to choose who is not welcomed inside. Hauntings or not, these can't compare to the other phenomena.

Something is in control of the town and the surrounding farmlands, let alone the townsfolk. Who or what it is doesn't matter, but rather, why does it want with the townspeople?

You're not welcome in Hobb's End.

IC - OOC
Rules - Cast - Reservations - Application - Want Ads - Locations - Housing - Player Details - FAQs

Hobb's End, a Horror-themed multifandom rpg!

Table coded by
NuttyMusings

Gif created by [info]hobb_staff

Mar. 23rd, 2015


[info]thesupraliminal

The Dark Era RPG

The DARK ERA



GAME NOW OPEN



We have pre-mades with existing connections in game. Original Character Welcome.

Late in the Victorian era,the tightly held beliefs started to crack by the perfunctorily of moral disillusion. Anything that could get under and let loose the suffocating principles became a welcome, yet often, secret delight. This was the era of peace, of success, of industry and dark perversions. This, the Dark Era, where magic and mystery were cherished, celebrated and even respected becomes our stage for apocalyptic creativity.



It's time to face the darkness.
♠LINKS♠
PremisePre-Mades/HoldsThreads
Mod JournalApplicationCast Info World Info/Species

Sep. 9th, 2014


[info]fade_mod

Fade Away: A Post Apocalyptic Storyline

We thought that the end of the world was the worst thing we could live through. We were wrong.

250 years ago, society collapsed in fire. Nuclear missiles rained down on cities, soldiers fought in the streets. Bombs and terrorists and disease ran rampant, leaving the former world in ruins. Entire countries vanished overnight, while others limped into a slow death, and began to fade away.

Small bands of survivors tried to make it work among the devastation, but few made it, succumbing to fallout, radiation, the remnants of plagues or the reavers of the new world. Eventually, even they went quiet.

Some saw the end coming before it did, and prepared. They went into shelters, deep in the ground, only emerging when it seemed safe. But their supplies couldn't last. When they came into the world, they took over the ruins of London, now known as the Hollow, building walls thirty feet high and creating a new society.

Life was hard in the new world, though. Our technology was primitive, scavenged and bolted together from the last advances before the Earth ceased to be. Food didn't grow, plant life was scarce. Even the sky was tainted by what had come before it, the rain now burning what it landed on, the wind carrying viruses we'd never seen before.

The only way to manage the city, which as far as they knew was the only bastion of civilisation left, was control. Thus, the new society fragmented into component parts, each working towards a common goal. The Rangers would be repsonsible for going outside of the Wall, searching for food, technology, anything to help us survive, and for charting the bizarre new life developing n the wasteland. The Guilds would manage the industrial, agricultural and commercial life in the city. The Sages would maintain the knowledge of the city, and see to the health of its citizens. The Justicars would enforce order among the populace, and the Divine, always there even in the darkest hours, would see to the spiritual needs of the people. A governing council drawn from all parts of the city would oversee its civil operation.

The city has been here for over 100 years now, and we are the next generation. We're free within the bounds of the Hollow, but we all have to follow the rules. Otherwise, we're cast out, and become the Forgotten, exiles doomed to a short, brutish life beyond the safety of the Hollow. For many, there is nothing beyond the walls.

For others, we wonder if there could be something more.
Fade Away is a play-by-journal role-playing game. Players take on the role of a character and interact with other players through creative writing, or role playing, of various scenarios. Posts can be written in a solo, bilateral or group fashion. The genre of Fade Away is, broadly speaking, science fiction, with a heavy post-apocalyptic bent.

GAME OPENS SEPTEMBER 19TH

May. 29th, 2014


[info]projectapex

Project Apex

When your eyes open you're staring up at fluorescent lights. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a hospital bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient. Subject. This is all wrong.

You are not in a hospital room. You sit up and take in your surroundings. The hospital bed is in the exact center of a small room. The floors, ceiling, and three of the walls are solid, bare concrete. The fourth wall is one-way glass. You can’t see to the other side, but you know you’re being watched. The only other thing in the room is a small cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights.

Why are you here? Who else have they taken? Who is it behind the fourth wall?


 

Project Apex is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange, labyrinthian complex they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

 

Project Apex
Multiple character slots and archetypes recently made available.
Grab a spot while they last!

Apr. 4th, 2014

[info]redrummods

REDRUM

Ω R E D R U M Ω

PREMISE Ω RULES Ω F.A.Q. Ω APPLY Ω RESERVED Ω TAKEN
WANTED Ω CONTACT Ω DROP BOX

MODS Ω NETWORK Ω LOGS Ω OOC

Mar. 19th, 2014


[info]projectapex

Project Apex

[PROJECT APEX]
When your eyes open you're staring up at fluorescent lights. The world is hazy and you feel as though you've been in this place a long time. Slowly, awareness filters in. You're lying in a hospital bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient. Subject. This is all wrong.

You are not in a hospital room. You sit up and take in your surroundings. The hospital bed is in the exact center of a small room. The floors, ceiling, and three of the walls are solid, bare concrete. The fourth wall is one-way glass. You can't see to the other side, but you know you're being watched. The only other thing in the room is a small cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You'd been going about your daily life when someone approached you. You had a moment's warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights.

Why are you here? Who else have they taken? Who is it behind the fourth wall?
Premise · Rules · FAQs · Character Requirements & Archetypes · The Institution
Cast & Holds · Application · Drop Box
[OPENING SOON]

Jul. 11th, 2013

[info]solitaryempire

Empire City - A Multi-fandom Community



Empire City is a multi-fandom game on Dreamwidth that is open to canon and AU characters in a plot-driven environment that offers ample freedom for character development and individual plots.

The setting of the game is fluid, offering various different locations every few months, but all with the distinct tie of being in some form of New York City - be it on other planets, in another dimension, or simply in the future or the past. Along with the malleable setting, Empire City offers open sandbox game play as well as game-wide plots of the mystery, horror, adventure, fantasy, and humour/crack variety.

We've been open since April 7th, 2012. Join us!

May. 1st, 2013

[info]solitaryempire

Empire City - A Multi-fandom Community



Empire City is a multi-fandom game on Dreamwidth that is open to canon and AU characters in a plot-driven environment that offers ample freedom for character development and individual plots.

The setting of the game is fluid, offering various different locations every few months, but all with the distinct tie of being in some form of New York City - be it on other planets, in another dimension, or simply in the future or the past. Along with the malleable setting, Empire City offers open sandbox game play as well as game-wide plots of the mystery, horror, adventure, fantasy, and humour/crack variety.

We've been open since April 7th, 2012. Come and join the family!

Mar. 3rd, 2013

[info]solitaryempire

Empire City - A Multi-fandom Community



Empire City is a multi-fandom game open to canon and alternate universe style characters in a plot-driven environment that offers ample freedom for character development and individual plots.

The setting of the game is fluid, offering various different locations every few months, but all with the distinct tie of being in some form of New York City - be it on other planets, in another dimension, or simply in the future or the past. Along with the malleable setting, Empire City offers open sandbox game play as well as game-wide plots of the mystery, horror, adventure, fantasy, and humour/crack variety.

We've been open since April 7th, 2012. Come and join the family!

Feb. 22nd, 2013


[info]melisandewyndel

Bizarre City - Modern Fantasy/Supernatural

Majestic, proud people, they are the Fae.

Supernatural creatures of varying castes, the most noble and prestigious are winged, but not all wings are created equal.

The Fae are in need of a Sidhe Queen and a Fae Court.

Backstory tie-ins:
Judgment & The Chaldean

PREMISE | CAST LIST | BIZARRE CITY | RULES | APPLY

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