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May 31st, 2010


[info]forgotten_mods in [info]oldschoolrp

Forgotten Gods


What happens to the old gods, once their temples have crumbled and their believers have abandoned them?

Do they die, forsaken, alone?

Or do they yet wander the world, immortal, surviving off what little belief they can scrape together?


Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings.

And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness.

Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology.



About / Rules / Cast List / Held / Wanted
FAQ / Resources / Apply


[info]bp_mods in [info]oldschoolrp

Breaking Point - looking for characters

Breaking Point

The RPG

MODS
RPG
OOC

Directory

Plot & Premise
Cast &
Available

Rules
Apply
Game Canon



The Premise


Werewolf attacks have become the stuff of everyday life for much of Wizarding Britain, an ancient spell cast by Slytherin himself is bringing the dead back to life, and a certain Dark Lord seems intent on conquering the world again... Harry Potter, the Head of the Aurors, has his Department fighting back with around the clock patrols and Hit Wizards are busier than ever before, but even with extra security, is the world safe?

How long will the tension build? How much can those who saved the world take? How far can the wizarding world be pushed before it reaches its breaking point?

Features


*Plot Focused
*OC friendly
*Tons of characters to interact with
*Plots taking place inside and outside of Hogwarts, for students and adults

Game Began July 1, 2009.


[info]terryboot in [info]oldschoolrp

To Be or Not to Be, a Harry Potter post-DH RPG


Stats (5/2 - 5/30)
*51 completed threads
*20 players
*35 characters
*62% returning to Hogwarts
*38% out of Hogwarts
To Be or Not to Be is a Deathly Hallows compliant Harry Potter RPG that picks up right where the books left off (pre-epilogue). We are 75% player modded, so we review applications, make plot decisions, brainstorm, and generally run the game as a group.
Most Wanted
*8th year girls (any house)
*Ernie MacMillan
*Lee Jordan
*Roger Davies
*Blaise Zabini
*Penelope Clearwater
*Hufflepuffs
During the summer months, characters can help with the rebuilding of Hogwarts (weekly status updates) and generally get their lives back together. Come September, 7th and "8th" year students will return to Hogwarts but be housed off-grounds in Hogsmeade for maximum interaction potential. Several NEWTs options are available for 8th years.
Game Began May 2, 2010

Premise | Characters | Rules | Application | Wanted | Player-Modding

Mod Journal | Game Asylum | Watchers Asylum

[info]furtheraway in [info]oldschoolrp

Even Further Away

EVEN FURTHER AWAY
a next gen fairy tale experience

THE STORY | CHARACTERS | TAKEN PBS | RULES | FAQ | APPLY

Once upon a time, in a kingdom far far away---oh wait, you've heard this one before? That's no surprise. We all grew up with fairy tales. And these stories of dastardly witches and wizards, of beautiful princes and princesses and crafty fairy folk are just that---stories. But what if they're not? What if, in an actual kingdom that was further away than you could ever imagine to get to, there were people living out the tales you heard every night before bed? And what if their mothers and fathers told stories of far off lands much like our own world? They probably wouldn't believe that this place exists, just as we couldn't fathom that there's a world where Cinderella really met her Prince Charming, and true love's kiss could really wake a sleeping beauty from a deathlike sleep.

But that place does exist. In a world parallel to ours, in a place that no magic but what we cast in our dreams could get us to, the characters of these fairy tales are real; living and breathing but slowly fading away. Yes, that world is waning and all because the one thing that fuels it and keeps its residents alive is in short supply. That one thing is belief. And as our belief in the magical fades away, so will all that is magical.

But there is hope. There is a family who, through ancient magic, has always been able to travel to and communicate with the other world. No one has ever been able to explain why the two sons of Grimm were connected to the land of fairy tales and enchantment. But it has been this way since before Jacob and Wilhelm began recording the stories of things they knew and heard from far far away. In their descendants, Rolf and Edwin Grimm, who have inherited this magnificent ability, lays the only hope for the people of the fairy tale world.


Even Further Away is a social, thread based rp game set at a fictional Grimm Academy where the children of popular fairy tale characters have come to live because their world is dying. Descendants of the famous Brothers Grimm have found a way, through limited magic, to bring the next generation [ie Snow White's children etc] to our world in order to save them from theirs. Because the land of fairy tales is so different from our own, a boarding academy has been founded by the brothers so that these children can smoothly transition, and learn about the ways of our world in order to survive in it. The game will center around the students, their lives at the academy, and their interactions with each other all pushed along by some zany subplot.

Game opens June 14th.


original table layout/coding by [info]chaperoned via [info]rp_tutorials