Dec. 17th, 2013 at 1:30 PM
[Tear's always been up before the announcements or artificial sun. Habit born from training first thing in the day, even before eating or other concerns... until recently. Lately, she's risen early not to practice but to observe the facility and its cogs come to life. In order to take notes, to continue planning. To leave.
She's up to do the same like the other mornings before, though it becomes apparent soon enough that's this morning isn't remotely like always. Being as clockwork as she is herself, she knows when something is definitely up, when no rising light gradually comes when it's about time to or no obnoxious-- and supposedly witty-- commentary from one or the other Warden that she only barely listens to anymore.
Even setting aside being a prison veteran, she feels neither panic nor worry over it, though-- yet. In fact, as terrible as it might be, she wonders if it's actually luck, after everything. The unresponsive sentinels along the way to the central sector, and the fact that no more make their way out to the streets, only raise her hopes, as does the darkened kiosk. She otherwise ignores it as she runs past to her goal: the charging facility. Its door and exterior remain as fortified as ever, but there are no longer any functioning guard to act as discouragement. All the better for her.
Casting a small orb of light, she raises it high to illuminate her immediate area with a soft glow; while hardly a piercing beacon, it's noticeable enough to possibly attract any nearby inmates-- or other things lurking in the dark. But even if that, and the flashes as she begins to pelt the building with a barrage of fireballs, happen to be obscured, the sounds from it all should certainly bear investigating]
She's up to do the same like the other mornings before, though it becomes apparent soon enough that's this morning isn't remotely like always. Being as clockwork as she is herself, she knows when something is definitely up, when no rising light gradually comes when it's about time to or no obnoxious-- and supposedly witty-- commentary from one or the other Warden that she only barely listens to anymore.
Even setting aside being a prison veteran, she feels neither panic nor worry over it, though-- yet. In fact, as terrible as it might be, she wonders if it's actually luck, after everything. The unresponsive sentinels along the way to the central sector, and the fact that no more make their way out to the streets, only raise her hopes, as does the darkened kiosk. She otherwise ignores it as she runs past to her goal: the charging facility. Its door and exterior remain as fortified as ever, but there are no longer any functioning guard to act as discouragement. All the better for her.
Casting a small orb of light, she raises it high to illuminate her immediate area with a soft glow; while hardly a piercing beacon, it's noticeable enough to possibly attract any nearby inmates-- or other things lurking in the dark. But even if that, and the flashes as she begins to pelt the building with a barrage of fireballs, happen to be obscured, the sounds from it all should certainly bear investigating]