August 2017




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Apr. 18th, 2017


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[And in a flutter of sakura petals, suddenly everything returns to normal. That wasteland sweeps away, the vegetation and water growing out to cover the proper main island of Miracle Country. And you’re back to normal, too! Everything that just happened… was it a dream or another life? Those memories will linger, regardless.

You’ll find that with the abrupt change, though, that some of the other effects still linger, too: relationships from that ‘world,’ that expectation that there won’t be enough food or water, residual abilities you had then, your own abilities being slow to return. Don’t stray too far into the forest, either – there are worms out there now. And they're a little uneasy with this suddenly new, foreign environment.

But welcome back. The sakura trees are blooming today – and hey, there’s plenty of food and water after a few weeks of dire scenarios. Maybe it’s a little too abundant. A few areas around Miracle Country are a little flooded with the rush to return to normal.]

Apr. 10th, 2017


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[The days pass, and more and more creatures begin to show up on both lands. The border between both sides is now the best hunting area, with easy access to creatures from either side, nevermind the possibility of sneaking around to get some other supplies, to gather info, to steal weapons. Maybe even simply visiting to have a chat, nothing says diplomacy can't be attempted, right? Much as the memories everyone holds say it hasn't worked out so far...

Ah, speaking of memories, they'll be getting a little fuzzy these days. Now and then, you'll feel like you can't recall certain things, some encounters, past events, stories you've heard. Or maybe you remember them, but they're not what you expect. Small flashes of people you can't remember ever meeting here. Locations that aren't anywhere to be seen, neither here nor back home. Like dreams that feel too real, too solid, too important to you, to merely be some construct of your imagination.

Is it the confinement, maybe? A longing for a different life, now that everyone seems trapped here and left to fight a battle not even their own? But then, why is it that some of those memories resemble a trap, as well? Trying to manage in an unknown world, the feeling of helplessness, the bonds you couldn't have made otherwise.

On this clear night, with a full moon visible from either side, these visions will be clearer than ever, more powerful than before. And if the ruins of some destroyed building seem familiar all of a sudden (haven't you seen that exact shade of pink before? Were the ruins the sand covers ever this colorful?), or the vegetation over at the other side looks oddly shaped (like the vines and trees on one area are forming a bridge, all of a sudden), well, it's clear something might be changing. Your own abilities might be shifting, as well. Is your magic not working as it should, doing new things, unable to do the usual spells? Is your aim off, or suddenly incredibly accurate? Does your trusted weapon suddenly feel inadequate? Let's just hope your skills in this world didn't involve things like flying, or aren't needed at a crucial moment, such as when fighting a giant monster, right? You wouldn't want a malfunction at that time, afterall.]


[[Our CLAMP AU event continues!]]

Apr. 1st, 2017


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[It’s another beautiful day in this wasteland, isn’t it?

You know how it is here – you’ve been brought here from your own world, maybe months ago, maybe years ago, but very little has changed: the two sides fighting for the much-needed but depleted supplies, the harsh conditions of this battered desert landscape, the tensions that run high on the worst of days or simmer towards the boiling point on better days.

There’s been a tentative peace between the Dragons of Heaven and the Dragons of Earth these last few weeks, though... Very tentative. You’ve all had enough on either side to warrant a ceasefire on all the fighting – not needing to interact with anyone on the other side. Nobody really knows when all this fighting started – only that it keeps going and no resolution has worked so far.

This isn’t your original world. You still want to go home – but it doesn’t seem like that’s going to happen anytime soon. You’ve been brought here to fight on these two sides. Hopefully you can survive this, because this place is certainly not doing you any favors.

Because now the supplies are running lower and the monsters lurking out in the sand, or beneath the water, or in the limited vegetation are getting more aggressive, fueled by their own hunger. Maybe it’s not such a peaceful day, after all.

You’re all in need of supplies. One side has the water and vegetation, what you desperately need to survive another day. But the other side has the clothes, medical supplies, shelter materials, hunting materials. Supplies on both sides are running low – it’s “spring”, after all, and so the plants haven’t yet started to grow back fully, and the underground locations in the old city are running low on the stockpiled medical supplies. You’ll have to find a new cache soon.

But not all hope is lost…

A large sand worm – the first of the season! – has been spotted near the border between the two territories. It’s a good chance to get a leg-up on the other side: the meat can be used for food, its poison for weapons and antidotes, its skin for clothing or shelter, its teeth for tools. Of course, it is dangerous, so it’s important to be cautious. Especially if you run into the other side while hunting! Or maybe you’re sneaking across into enemy territory to steal supplies by force. It’s been known to happen. But you better make sure you don’t get caught or there could be real trouble.]


[ooc: Our (belated) anniversary/CLAMP day event begins - CLAMP AU! Go here for information/plotting.

Happy CLAMP Day!]

Oct. 31st, 2015


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[The tremors from the earthquake may be over but things are shakier than ever in the days that pass since the ball. Exposed vampires and their motives have been brought into question. Humans have been turned and fed from in the bloody mess of it all, and even the balance of the kingdom is at stake now. Hunters gather to decide how to handle the situation, while vampires with the most to lose from the leaked secrets must be frantic to keep anyone looking to flee Samara from escaping. No one can simply leave, not now.

But the fact is that neither side can hold out for long either. What will those caught in between do? There's plenty of injured (and vampires crazed by all that blood, even more likely to lose it and attack) and visitors that had nothing to do with the conflict and now dragged into it beyond anything they could have imagined. The rumors are running wild among those recovering and there's the feeling that they all have only moments before hunters and vampires are facing off against one another. Samara may well be on its way to becoming the location of sparking a full out war.]

[Beyond any skirmishes that break out, they won't get to decide -- A powerful wind of black flower petals sweeps through the world in a blur and with that everyone returns! To themselves and their own memories and the familiar landscape of Miracle Country. Typical cutesy Halloween decorations hang everywhere in sight, most so at the park where they'll all return to, greeted by food and drinks and candy alike, and costumes of all kinds courtesy of the same magic. Hope you enjoyed the drama... and Happy Halloween.]

Oct. 25th, 2015


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[It is a cool night in Samara, but the night is clear. If you look up, you can see stars, and there are lights lining each path that’s leading towards the center of town. After the flurry of activity and hard work to get the ballroom prepared, you can now see the fruits of that labor: tonight, you are cordially invited to welcome Queen Anne of Leridae in a grand ball.

Turns out those rumors about Queen Anne were true. Don’t worry, you won’t be required to talk to her if you’re shy or not too keen on royalty, as the ball is expansive enough and with enough people that it might actually be difficult to approach her so easily, what with all her bodyguards.

But that’s alright, because the party itself is well underway. There’s the beautiful lilt of music to dance to, floating candles that dart away just beyond reach – a little trick of magic to keep the ambiance – and the beautiful gardens out beyond the balconies, for those who need some fresh air. There’s a distinct lack of food to partake in, but that’s just as well. All the better to not be distracted from the beautiful sights, the beautiful costumes, and the beautiful company.

However, not everything is glitter and loveliness tonight. What is promising to be a quiet, delightful night full of politeness and dancing will take a sharp turn towards midnight – where the ground will suddenly start to shake in a massive earthquake. Perhaps at first you think it’s some kind of attack, the force of it all so sudden and debilitating.

The earthquake is so extreme that the walls buckle around you, the glass in the windows shatter, and the ground beneath your feet begins to crack. There’s falling debris everywhere, so try not to get hit or pinned beneath falling beams. Hopefully you aren’t standing too close to the glass windows and get shattered glass hitching against your skin.

That is to say: you probably aren’t getting out of this party unharmed. That is, of course, unless you’re a vampire with healing powers. Quite the inopportune time for your secret to be revealed, isn’t it? And what do you know, hunters – all this time, you were in the company of so many vampires.

How are you going to reconcile all of this?]

[[More information here]]

Oct. 15th, 2015


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[Fog rolls into the town of Samara – another cool autumn day, the sky murky and the tress shedding their leaves. The nights are longer now, the moon hanging low in the sky – and that can only mean one thing: stirrings. With the darkness creeps the dangers. You’ve likely heard those whispers all your life – those murmurs of caution, of danger, of otherness. Be mindful not to step out into the shadows for too long and risk losing yourself entirely.

The little town of Samara might appear quiet at first, unassuming, gentle even – a far outpost and a far cry from the Leridae kingdom’s capital. But it isn’t too far-flung from there, although hidden away in its own little haven, the trees growing closer and closer to its city lines with every passing year. No, this town is not as unassuming as it might seem. You might have grown up here – you’d know as much. Or perhaps you were drawn here for the same reason so many others have been drawn here:

Here in Samara, the rumors are simply that – just rumors. After all, who would ever think that vampires would prey upon such an unassuming, quiet town. But those who whisper the rumors might just shake their heads, looking out towards the forest, towards those darkened alleyways between the old, rickety town. Vampires are one thing. Hunters are another. And Samara has long since been the established epicenter of hunter activity – their meeting ground, so to speak, their headquarters. The hunters, of course, are branches of factions, individualistic in some ways and community-based in others. There is no set leader but there are clans within those hunters, those who strive for certain aspects of the hunter code – and others who operate well outside the set parameters of that.

This place has always been quiet, despite the heavy hunter presence. Few vampires risk staying too close within this town simply because of the danger to them. For years now, decades and decades, the hunters and the vampires have been at odds. Recently, these fights and tensions have only grown more devastating, with loses on both sides – tearing friends and families apart. The hunters hold pride in their abilities and the vampires, secretive and hidden, search for a means to survive in a world that rejects them. Or, perhaps, there are those few who seek the living for the sport of it. Just as there are hunters who seek to kill for the sport. Each side has had its demons and its loses.

And in this, the sleepy little town of Samara is mired with one rumor that just keeps being whispered again and again: that Queen Anne of Leridae is coming – or is already here, as the rumors indicate. Rumors speculate to her purpose – many assume that it’s her wish to form a formal alliance with the hunter factions. Others aren’t so sure. A few more believe that the rumors are just that: rumors. What purpose would a queen have to visiting this quiet little town where absolutely nothing ever happens ever at all? What purpose could such a queen have to coming to a town known for its hunter populace and devastating vampire attacks? Will peace come at last?

Despite this, the large meeting hall at the center of town is undergoing some sprucing up, some redecorating. There’s a grand ball planned, set to be open to the public and the higher-ranking hunter guilds within the next few days. That seems indication enough that something important is underway – or, at the very least, a royal visitor is imminent.

In the end, though, this quiet little town is certainly just meant to be quiet… But with the promise of Queen Anne’s arrival, there’s a new flurry of preparations: decorations everywhere, preparing housing for guests, trying to clean up the streets – and trying, so desperately, not to be bitten when the moon is high. And with the rumors of Queen Anne’s arrival come all the other new arrivals, seeking different desires: to join the hunters? To escape hunters in other regions? To find lost friends? To try to meet royalty? To find something to eat? To be turned? Or, perhaps you are more innocent in all this – just a bystander dragged into these strange happenings, torn between this conflict that seems to have no end.

Perhaps, then, there can be hope – and perhaps, someday, peace. Welcome to Samara.]

[[Our vampire AU event begins! Find more information here.]]

Dec. 31st, 2014


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As would be expected, the last few days at the Bridge Between Worlds has been complete and utter chaos. Korra and Aang have spread themselves thin, using their magic in order to keep the world stabilized and not collapse in on itself and plunge the three worlds into thousands of years of war. But things are only getting worse the longer things go on – the barriers are weakening between the worlds and the dark spirits keep rushing in. Peace Talks have derailed completely, everyone looking out for their own and in-fighting becoming prominent as sides are chosen and paranoia and confusion mounts.

The Bridge’s lack of total collapse is the only reason that anyone can still exist. With all the Bridge Keepers’ magic focused entirely on keeping the Bridge stabilized, the barriers between worlds have all but collapsed and locked down, preventing everyone leaving and finding sanctuary in their own worlds, perhaps an unexpected side-effect to those who plotted for this. Everyone is trapped, and it’s only a matter of time before the world destroys itself.

Or so you might think.

Because within all this infighting, this plethora of magic, this confusion – there’s still Aang and Korra. And they absolutely won’t let this world die. There’s no time to speak of it, no time to really say goodbye, just the understanding of what they have to do—

So anyone looking towards the Bridge will see Aang and Korra alighting there, their eyes aglow, a grand display of their magic and their abilities, hand-in-hand as they finally understand what needs to be done, in order to keep everyone from disappearing.

And that’s to disappear themselves. With their magic combining, they smile at one another one last time and then close their eyes, disappearing in a wave of light and magic that stretches across the entire world – and vanish.

There’s barely any room to breathe, because with Korra and Aang’s disappearance in a blinding light, the aftermath is this – a beautiful, calm world yet again, untouched by the fighting and the violence, with a strong and stable Bridge at the center of it. And no Bridge Keepers in sight. They’ve become the Bridge.

And with it, perhaps, peace.

But that moment of peace does not last long… because soon the world is shaking all over again. This time not with explosions, but with something else entirely: the worlds are colliding, curling into themselves and merging as one—

Because Miracle Country is returning, and the worlds are condensing yet again to the world you all know and remember. Miracle Country returns, and just in time to celebrate a new year – as the worlds shake and collide, as the familiar sights disappear and reappear again, there is a release of light and fireworks from the cracks of the worlds, the barriers exploding in shimmering lights, and a sweep of paper lanterns lighting off into the sky and across the water – everywhere you look, there’s a paper lantern to light your way. These will last throughout the night and well into the morning.

And what becomes of you? Whether you were angel, demon, or otherworlder, you now remember the life you truly lived before arriving to Miracle Country – only you now hold the memories of another life, everything fresh with these memories. It’s part of you now.

So Happy New Year… welcome back.

Dec. 21st, 2014


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The day is finally here – the day that everyone has been waiting for after so long. It’s the day for the Meeting of the Realms, The Bridge Between Worlds finally open to all three worlds. For those who have never attended the meeting before, it is a formal affair, and many arrive to the Bridge in order to discuss these negotiations for peace. The main point of this meeting is for the rulers of the three realms to negotiate for peace and establish themselves this way – and these discussions will span over the course of days. The rulers and a small contingent of their closest advisors and strongest allies will accompany them for the official meeting, but the Bridge is open to all members of the realms who wish to attend and meet within that world.

It’s a formal affair, certainly, but also one of celebration – for many, this is the first time in centuries that a Bridge Meeting has even taken place, and being able to witness the temporary collapse of borders is one to be remembered. The last Bridge Meeting was short and brief, due to a collapse in negotiations – but many are hopeful that this time will be different. It’s a chance for everyone to come together on neutral ground and meet with the other worlds, exchange cultures and understandings – it is, after all, the overall hope to achieve peace and acceptance. What better way to do so than to truly get to know your world neighbors?

The world in which the Bridge resides is a small little bubble of a world in comparison to the expansiveness of the other three realms. To explore the entire world, it takes only a few hours’ trek across fields, around the lake the Bridge stretches across, or navigating the mountains. The world, though small, is mountainous, and the air is crisp, clear, and clean. The Bridge and its lake lies centered in what appears to be a valley, surrounded by mountains and beautiful sky.

The Bridge itself is an old-fashioned relic of past cultures long since lost, the remaining remnants of an era of peace and prosperity. It’s old, but sturdy. Korra and Aang, maintainers of this world, have done well to preserve it and prepare it for the many new arrivals to this tiny realm. They’ve taken all they’ve learned of the various worlds and incorporated it into this realm to make everyone feel as safe and welcome as possible – there are clusters of trees reminiscent of the Otherworld, the waters of the lake are the purest and cleanest outside of Heaven, and there’s even a fire pit similar to the one found in Hell.

The first day of the Meeting is taking place on the winter solstice – and it’s clear wherever you look, the entire world dusted with a layer of snow, and the clouds above threatening more at any moment. There is definitely more snow incoming. It’s chilled and crisp, so perhaps best to keep warm or stay warm with someone else.

[ooc: Again, if needed, check out info & plotting for this event in regards to what will go down during this meeting - and please keep your top levels to the appropriate subthreads.]

Dec. 14th, 2014


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For centuries, the three worlds – Heaven, Hell, and the Otherworld – have been separated, often at war, sometimes in stilted tension waiting for the next war, but never, truly, in harmony. Thankfully, between the three worlds, there is a neutral ground – the Bridge Between Worlds. The purpose of the bridge is to be a connection point for all three worlds, in which peace treaties can be negotiated and signed on a neutral platform without having to invite potential enemies into one’s own realm.

For the first time in decades, the Bridge is being opened and the three worlds are meeting – and everyone is waiting in anticipation for that moment. The barriers between the worlds have slowly weakened over the years, making it easy for demons, otherworlders, and angels to drift between the worlds if they so choose (and some certainly have), when means of communication through magically-connected journals no longer seems enough. In addition to this, there have historically been long, grueling wars between the worlds that have only recently started to wane in intensity. With this weakening of the borders over the decades and the long war, the need to reach agreement between the worlds couldn’t be stronger, and sorting out those differences is goal number one.

… Or so it might seem. Because there are rumors that Hell isn’t as on board for peace as the other two worlds are. In fact, there are whispers that the Demon Queen has perhaps had her hand in disruptions. There’s no way to prove this, and certainly anyone to suggest as much would unleash another decade of war. Still, things are tentative and tenuous between the three worlds, and the success of the bridge meeting is imperative.

Still, such rumors give light to a truth – things are tense between the worlds, and not even the entire worlds are in agreement. There are rumors, too, that the two Otherworld rulers are in disagreement about how to proceed with respect to the other two worlds – one wishes for connection, the other for isolation.

And while things may seem good and peaceful in Heaven, perhaps not everything is as it seems there. Heaven is very powerful, and very populated – more and more angels are being born every day, and there are stirrings within the Otherworld and Hell wondering if Heaven is truly as good as it seems, if they aren’t planning some form of invasion themselves with their gathering numbers, their protection of their barriers, their secretive insistence on peace. Perhaps there’s something more selfish hidden behind the guise of kindness and compassion.

But things aren’t going smoothly already. With random attacks happening every day across the worlds, things are more and more uncertain – and there’s no telling what will happen at the bridge meeting, or even if everyone truly wants peace.

And it’s no good to go into negotiations feeling as if you’ve been pushed to be there, after all… The Bridge Meeting is only a few days away and, regardless of one’s position on it, there is a quiver of anticipation – the opportunity for peace or, perhaps, for the opportunity to meet others who have, until now, been separated from one another.

[ooc: Please check back with the info & plotting for the event if need be, and if you want a list of where everyone is, check this thread. Please note that this event is a full AU, meaning that your character has no knowledge of Miracle Country or any details from their old life. This post is purely for characters to interact within their world – the bridge will appear in a few days time with a new log; characters can move between worlds, but it’s difficult to do so at this time, emphasizing communication through journals or through messages sent through Korra & Aang, and interaction with one’s own co-worlders. Each of the three worlds has its own individual thread.]