Once Upon A Time is such an innocuous phrase. No one says when that time is. There’s nothing to say that it wasn’t 1838. 1924. 2012.
Once Upon A Time, a building was built on a vacant lot in Cambridge, Massachusetts. The area had been left alone for years, unclaimed by state or owner due to a technicality in legal work. The lot was rumored to be haunted, because of a ghastly ghost story which circled the area. In the late 2000’s construction began, creating a building that was advertized as reinventing the apartment complex - Marchen Heights.
It appealed to the wealthy, looking for a new place to claim. For some, it was an escape from bitter exes or a past rife with scandal. It appealed to the poor, when a lottery offered spots to a select few. For them, it was a chance to flee an abusive home or try to make it in a grim world. It appealed to those who fell in between, not realizing they needed a change. Moving across the Charles River – or further – wasn’t always their intention. Marchen Heights and the people who rented out the apartments were impossible to resist.
What few realized though was that those given the chance to live in this complex were not there to seek out a fairytale life. That had already been granted to them. There’s reason to fear the man with rumors about past wives – to be kind to the maid with ashy feet. Each resident has a story even though they’re not aware of it yet.
Marchen Heights is a fairytale and folklore based game with a set time frame. Characters are based on figures from tales around the world and will be ensnared in the mysteries of Marchen. A smaller, fast-paced game, Marchen intends to be a unique roleplaying experience.
premise | rules | faqs | world
premades/held | building | application | dropbox
Game Opens at Six Applications.