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August 9th, 2009

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Magic School: a crossover rpg

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MAGIC SCHOOL
a Charmed/Harry Potter cross-over

What if Salem Witches' Institute is the very same Magic School the Halliwells protect? Perhaps centuries ago the Ministry of Magic orchestrated a separation of Church and State that excluded the Elders and WhiteLighters from interfering with European witchcraft. But their reach didn't extend to the colonies where magic was stifled and only encouraged by WhiteLighters. Now it's nearly 25 years after the battles against Voldemort and the Ultimate Power. Both Hogwarts and Salem Institute are open again. But when the peace of both sides is threatened, Potters and Halliwells will have to unite wizards and witches everywhere under a common cause.

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Bianca (Phoenix), Coop, Teddy Lupin, Draco Malfoy,
Paige Matthews, Ron Weasley, Jackson Weasley, Alexander Wood, Leo Wyatt
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INCANTO

a Marauder Era RPG


It's 1977; school's out for Summer, but this Summer feels strange... dark, somehow. It won't be long before school will start again, and Owls from Hogwarts are winging their way across the country with the promise of another perfectly normal year at Hogwarts. Homework will be piled on, the threat of looming exams being beaten into ignorant minds, but for now, at least, it's Summer, yet... something doesn't feel right.

It's so much darker this year than it was last year. The days seem to be shortening beyond comprehension. The fog is thick and cold and constant, not to mention the fact that everyone seems so glum. There are disappearances being noted in the newspaper, but everything seems vague, as though someone knows what is going on, but too afraid to voice it aloud.

The adults seem a bit on edge, uncertain how to handle the evil that is lurking in the shadows. The students, for the most part, are completely unaware of what is going on, even those whose parents are deep in the throes of swearing their allegiance to one side or another. The students, it seems, live in a world of their own, one untouched by the misery and doom of the outside world.

Still, there seems to be something very unpleasant lurking unsaid, something creeping and crawling into the very veins of those it infects. Though there are only whispers, and people are afraid to voice their fears out loud, there are some things that cannot be fought. After all, it's difficult to feel protected by magic when the other side can use it, too.


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Hex and the City

Hexed City [main]

Eeylop's Owl Emporium [owl post]

The Leaky [OOC]

Scribbulus [media]

2029! Next-gen. Fun. Nightlife. Magic. Downtown. Sex. Spells. Friends. Pubs. Quidditch. Family. London. Wands. Love. Firewhiskey. The Daily Prophet. Secrets. Owls. Diagon Alley. Beginnings. Endings. Conversation. Adulthood. Hexes. Charms. Careers. Relationships. Children. The Ministry. Marriage. Knockturn Alley. Alumni. Networking. Lust. Cosmopolitans. Sexuality. Growing. Shopping. Rebuilding. Change. Learning. Buying. Selling. Owning. Amortentia. Familiars. Parties. Siblings. Status. Politics. Money. Adventure. Choices. Socializing. Bonding. Mischief. Life!

Hex and the City takes a more intimate look into the lives of 2029's twenty somethings who inhabit Diagon Alley and the surrounding areas of Wizarding London. The community will focus on character development with some added twists and turns through various plot arcs aimed toward group participation, gossip posts, an interactive world [with characters contributing to the Daily Prophet, other publications and classified ads as well as having the opportunity to create/own their own businesses] and plenty of new places along the parallel Alleys to keep even the most restless wizard entertained.



Making magic in the city
since July 6th!
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The initiative required to lead is already becoming an important component in the rising struggle of good versus evil. And even though the Marauders and their classmates remain blissfully ignorant of the changing world around them, little do they know that it is they who will stand—the die has already been cast.

opening late august of 2009!

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Plagued - What happens when cabin fever sets in?


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A Post-DH Hogwarts Based Game!

On September 1st Hogwarts School of Witchcraft and Wizardry reopened, only this time with an extra bundle of students. The old class of '98 have been invited back to resit their year with the current NEWTS class, as their education in the previous year was 'inconsistent'. Room is made for them in their former houses and tensions are lifted from Hogwarts for the first time in a long time.

Meanwhile, in Europe, Wizarding communities are being crippled by a virus that slowly destroys the ability to perform magic. Emergency procedures are put in place to try and stop it reaching Great Britain.

It becomes clear that it has not been successful as a teacher and student are confirmed to have the virus and the Ministry immediately quarantines Hogwarts, placing a ward around the castle and its grounds to stop the virus spreading further.

One by one students find themselves losing their ability to perform ever the simplest of spells. But even as they struggle to try and discover a cure, darker forces are beginning to close in on the school...

What would you do if you lost your magic?

Wanted! Neville Longbottom, Lavender Brown, Theodore Nott, Hufflepuffs, Quidditch players, Death Eaters, OCs and lots more!
Game Starts September 1st
Pre-threading is available!


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