[ plot synopsis; ] The grounds of Hogwarts and Hogsmeade was tampered with by Merwyn the Malicious, a wizard who was scorned by the founders by stealing the land on which he did his most vital research. After laying out the land, he found the abandoned Timekeys[portkeys that could go to the future or rewind, but were deemed failures as one could not go back.]. Of course, Hogwarts was built and it followed but Merwyn took these horrible inventions and melted them with their magic all over the grounds. Eventually people came in contact, these people reluctantly became the first student body and teachers of Hogwarts. How the hell will they all get home? How will the deal with being stuck in 1000 a.d? Join the Tomfoolery that is this rpg.
Game; Yes, I know it's pretty fucked as far as AU. Any character can be played from any timeline, but only one version at a time. It's basically just a fun plot to explore characters and the like from different timelines.
1942 is a tumultous time in the wizarding world. The Muggle War is in full swing, Grindlewald is gaining power, and Tom Riddle is about to open the Chamber of Secrets for the first time. Children and adults have to deal with the Muggle War, as well as the war that Grindlewald is waging. In Hogwarts, students and professors alike are choosing sides in wars that are ongoing and about to brew. Everyone is terrified about losing those they love and losing themselves amongst the battles being waged.
The biggest problem facing those in this time is getting through another day unscathed, mere survival, with everyone attempting to live to see a new era.