Review - Queen's Quest: Tower of Darkness, Platinum Edition
Cost: 4 WildCoins per play
Game Genre: Hidden Object/Puzzle
Plot Genre: Fairytale/Fantasy
Game Play: The hidden object genre tends toward two extremes - either fiendishly difficult, or pathetically straightforward. This game is the latter. The hidden objects aren't particularly well hidden, the puzzles are largely solvable through brute force and ignorance (really guys, one sequence-themed puzzle per game is plenty - having one after another after another really takes the gilt off the gingerbread), and the collectable elements are less than apparent.
I should explain. The hidden object scenes are generally pretty simple to find everything (to the point where I frequently didn't need to use the hint at all, and I'd pretty much given up on this game and put my brain in a bucket after seeing the opening animation). The puzzle mini-games tend toward toward 6-component "do things in the correct sequence" types, which means you need a maximum of 15 attempts to solve things (at 1 attempt per second, this means you're finishing most of the puzzles before your 30 second wait time for skipping them is completed). About the only challenging part is the "collectables" mini-game, where you have to collect four different types of object (one for each zone of the game, not that anything really clarifies this for you) in order to furnish a "throne room" area.
Plot and Tropes: The player character is a queen who has married her handsome prince and is just about to get her little baby daughter blessed by the court wizard. There's an evil wizard, a steampunk-styled dragon, a kraken and a gryphon to battle. This is a fairy-tale themed fantasy so generic it's ridiculous.
It also has one of my LEAST favourite game plot tropes - the "you have to hurry" plot, with no actual time limitation. Seriously, designers, if your plot is telling me to rush to save the baby or the world or whatever, you need to actually find a way of injecting this urgency into the game play. Telling me "X will happen if you don't hurry" when I know full well I could walk away from the game (while leaving it running on my system) for an hour or two, or even a week, and nothing will advance until I get back... well, it loses all impact. I know I'm going to be able to complete the challenge in time, so having the villain repeatedly tell me I won't isn't really cutting it as a threat, or even a realistic plot device. Why not go with "you'll never stop my fiendish plan" instead? At least that has the advantage of being plot relevant.
Aside from that the plot is so linear you can clearly see the end from the beginning, and there aren't even any interesting twists or bends along the way. The resolution of the main plot is vastly unsatisfying, and really did not enthuse me to play the "bonus" chapter (during which you presumably work to resolve the biggest dangling plot thread).
Effects: Imagine the cheapest paper doll animation you've ever seen. This is the standard this game uses. Very pretty pictures from magazines, cut out and moved in rather jerky stop-motion fashion. To be honest, if you're going to use such good visuals and such poor animation, I'd prefer if the animation wasn't going to be played "straight", as this was.
There's voice overs which die out about a quarter of the way through the game, and they're never in synch with the actual mouth movements (which may have been an English-language localisation issue, but is still rather annoying to view). The maps are primitive, but then, they aren't really needed from one scene to the next.
The voice acting is okay, but it loses a lot from the poor quality of the animation. Again, if you're going to have very poor animation, the least that could be done with it is making it into a feature rather than a bug - put a lampshade on it, play around with the whole business.
Overall: I gave this game 2/10 for game play, 1/10 for plot, and 1/10 for effects. Very poor, positively enjoyed deleting it off my system.
This entry was originally posted at http://megpie71.dreamwidth.org/46486.htm