Lucifer (1st_lord) wrote in chaosunraveled, @ 2008-04-13 20:59:00 |
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Entry tags: | locations, places of interest |
Places of Interest
Places of Interest
Within the yet-unnamed realm built for the lengthy tournament are several locations of interest. As the realm seems to grow and change slightly over time, should you have any suggestions of a place you or others might enjoy having in the realm, feel free to suggest it in a reply to this entry! I like the thought of people thinking and participating in the building of this RPG world.
Hell's Headquarters - Niflheim
This is where the team working for Hell lives. On the outside, the manor is as you can see. On the inside, there are actually two lower levels, and a staircase that leads to a dark, black iron door that no one can open. Try it and face the consequences...
Dried blood marks stain the stairs leading to the heavily locked front door. The hallways are dark, gloomy and winding, and the narrow, twisting iron staircases leading up and down each floor seem more threatening than helpful. There's a kitchen with a large dining room attached, three bathrooms, a study room filled to the brim with books on things from demonology and the occult to the many ways on how to torture someone, etc., an armory, and the rest are all bedrooms styled in all sorts of different ways. Did I forget anything? Well, nothing but the dungeon on the second level below the ground...
Other Rooms of Note Inside Niflheim
Please note that these are not the only rooms/bedrooms, but the prominent ones either currently in use or with notable features. Not all rooms use numbers. Please note that rooms in the 100s are rooms on the first floor (on the ground/above ground), 200s are rooms on the middle floor, and 300s are rooms on the top floor. The underground levels do not use numbers.
Garage (ground floor/first floor)
The “garage” as it is called is a functional living space built for the Cybertronian member of Hell’s team. It is a very high-tech area, built to fit with the Cybertronian’s sense of the world, though it may not fit perfectly. Yet, somehow, it has been built to suit the Cybertronian’s needs…
Residents: Jazz
Cave Room (ground floor/first floor)
The Cave Room, appropriately named, is an extremely large room not unlike the kind you would expect to find a dragon sleeping in ontop of thousands of priceless treasures and piles of gold. It is right next to the garage, and seems just like any other room on the outside. The doors, however, are extremely large.
Residents: Myre
Room #308
Room 308 is a cute, pretty princess-styled little girl's room, complete with bloodstains on pink walls that will not come off no matter what one tries to do to get rid of them. Special thanks to Banru-player, who thought of this.
Residents: [none]
Room #307
Room 307 is almost identical to 306 in every way but for its residents alterations. It is a hedonist's paradise, a circular room with tons of cushions and seats and only one bed with semi-transparent drapes. The main colors of the room are black and hunter green. The difference? It also features a very, very spiffy laptop Lucifer created for its new resident, to see what, if anything, the new person does with it...
Residents: Rufus, Elena
Room #306
Room 306 is a hedonist’s paradise next door to room 304. It is a circular room with various cushions and seats throughout, as if a place made for many a person lounging and conversing with each other, if not for the circular satin bed in the middle, its semi-transparent drapes held up by hooks in the ceiling.
Residents: Reno
Room #304
Room 304 was a perfectly white room. Everything in it is an almost blindingly pure white, from the beds, wooden furniture, to even the carpeted floor and walls. The room also contains a wooden vanity painted white with a heart-shaped mirror attached. There is also a heart motif carved into the drawers. Its first inhabitants, Sal and Emerald, promptly fixed this, and the room has noticeable blood spatters and other kinds of gore scattered about. At one point, it also had a trained attack vine, but that vanished along with the room's previous residents.
Residents: Zoe
Room #208
Room 208 is a room fully decked out with hundreds of actions figures ranging from comic book heroes over Star Wars into the more excentric things. These little figures wake up from times to time and play out their own little war games. Kinda like a cross between Small Soldiers and the Indian from the Cupboard. Special thanks to Jazz-player, who thought of this.
Residents: Yako, Naoya
Room #207
Room 207 is a room where what isn’t burnt is badly rusted. The furniture is either metal or heavily charred wood, and the entire room is a dumping ground and a mess. Even the beds, while usable, are so uncomfortable that it is hard to sleep in.
Residents: [none]
Room #205
Next to room 207 is room 205. This room seems normal on the outside, but it's actually a padded cell straight out of an asylum! Characters who spend too long in this room may end up seeing things for a short period of time. Special thanks to Banru-player, who thought of this room.
Residents: [none]
Room 204
Room 204 is a room of swamp land. It has vined walls, quicksand pits, and even occasionally floods with water (however this never escapes the room even if the door is open.) There's even an alligator or two living inside the room! Special thanks to Morana-player, who thought of this.
Residents: [none]
Room #201
Room 201 is a nice, average bedroom with a hardwood floor. The problem? If you step on the wrong board, it will break and your leg will sink knee-deep into the floor until you yank yourself out! The floorboards that are messed up change every single day. Beneath the hardwood floor? Is tar. Special thanks to Banru-player, who thought of this.
Residents: Medusa
Room #107
Room 107 is a nice, pleasant indoor pretty flower garden type room with a large plant that appears to be a giant venus flytrap near the door. Next to it is a sign that reads "FEED MEAT DAILY". The shape of the room directly correlates to this plant's mood. If it likes the people living in the room, the room will remain a nice garden type place. If it doesn't like the residents, the garden will slowly fill with poisonous plants and various harmful little animals like snakes, spiders, ect. Also, you have to feed it every day. Or it will attack your ass. Special thanks to Banru-player, who thought of this.
Residents: Belphegor
Room #106
Room 106 is an oddly designed room - there is a loft containing a futon in one corner of the room, with a ladder to reach it yet the rest of the room is styled in a typically Japanese manner. The odd part? There's permanently fresh blood splatters in places! It's the character's choice whether or not they endeavor to wash the blood off every day - but it always returns in a few days!
Residents: [none]
Room #102
Room 102 is a room filled with clocks of every kind and style. The two beds lie in the back of the room in a modern-Earth period style, with the front of the room having a small mini-bar with which to mix alcoholic drinks and all. The shelves behind it are lined with various drinks....but occasionally, a clock rests where alcohol should be, tick tick ticking.
Residents: Flauros
Training Area
One level below the ground floor of Niflheim, a floor above the dungeon, there is a training ground. The area contains sporting areas - places to practice basketball and the like, but there are also other odd places. A room where the floor is a deep well of water where pillars of wood come out at varying heights is one of the many strange examples within the training area designed to force one to perform better, faster, and stronger.
The Tower
On the third floor is a staircase leading to the highest portion of Niflheim. This is the tower, a place filled with strange scientific concoctions and equipment. In the floor above, the uppermost part of the tower, bears walls of flesh. If one rests their hands upon those walls, on occasion, one might feel a hand trying to push back, or some other body part. Perhaps even teeth… The bed is entirely black, made of iron and the sheets, silk. There is a trap door beneath a black iron desk, beneath a rug of flesh, that leads to a room…
…of stuffed pink bunnies and a rainbow-colored wall theme. Have fun discovering that.
Residents: Lucifer
Heaven's Headquarters - Asgard
A primarily white-colored, but comfortable mansion with many, many bedrooms and the necessary utilities and rooms. It has a large library (but with nothing shocking like Hell's library would have) and a ballroom with musical instruments and an electronic sound system on one side, the rest of the room bare but for a few scattered seats on the other side. Its staircases are easy to use and each bedroom is styled in a different way. Has an elegantly styled underground pool, too! Metatron tried to make it a very comfortable place.
Other Rooms of Note Within Asgard
Please note that these are not the only rooms/bedrooms, but the prominent ones either currently in use or with notable features. Not all rooms use numbers. Please note that rooms in the 100s are rooms on the first floor (on the ground/above ground), 200s are rooms on the middle floor, and 300s are rooms on the top floor. The underground level has a pool and other rooms, but like Niflheim, this floor does not use numbers for rooms (should there eventually be any prominent ones below.)
Room 310
Room 310 is an elegant room full of rich, dark wooden furniture and white fabrics. Two single beds are lined up on opposite sides of the room, a wide window covered by curtains set into the wall between them. In true Edwardian period style, it even features a washbasin and pitcher to wash one's face with in the morning on the desk between the beds.
Residents: Jophiel
Room 307
Room 307 is one of the more odd rooms within Asgard. There seems to be no roof, but there is! The roof is strangely invisible, so that one could look up and always see the weather and time of day. The room itself has no carpet, either - the entire room is grass covered, with flowers and small trees growing out, up past the invisible roof barrier. Tied between two of these massive trees is a hammock. In one corner there's even a small pool of water! There's plenty of room to relax comfortably, but it's almost like an "outside" room within the building.
Residents: Starscream
Room 306
Directly across the hall from room 307, room 306 is reminiscent of an expensive hotel. It has the comfortable, hotel-style beds, the tv, everything except a kitchen. However, it does feature a lovely private bathroom primarily in white porcelain and walls painted a bright, lavish red.
Residents: Lilly
Room 305
Room 305 is a futuristic, sci-fi-style room. Everything is styled in an extremely futuristic manner. All furniture is "optional" and can be folded into a wall at the touch of a button or the right spoken command!
Residents: L
Room 303
Room 303 is a comfortable, neatly designed room of various shades of green with all the modern gadgets from a typical modern Earth. A luxurious bed, a sturdy wooden desk, wooden dresser, etc. What one might not expect? Are the several locations where there are places designed to hide things: a hidden drawer within the desk and various other locations. There's also a dry eraser board nailed into one of the walls. The oddest thing about the room, however? Is that if the person rooming in it manages to find the remote in the false drawer of the desk, there's a button that removed part of the floor to reveal a fully working jacuzzi.
Residents: Rachel, Tohru
Room 210
Room 210 is a room styled after a traditional Japanese bedroom, clean, neat, and ready to be lived in. However, as an additional surprise, there is a "closet door" that actually leads to a small but comfortable zen garden, free without a roof.
Residents: [none]
Room 208
Room 208 is a room with lots of simple, easy to care for potted plants...however, none of the plants seem to be from Earth - or at least, a normal, modern Earth. The style of the bedroom is reminiscent of a fantasy story, with extravagant drapes around the two elegantly carved beds in the room. Each wall in the room is fully painted, a beautiful landscape scene revealing fantasy creatures and dragons, the creatures occasionally moving to new places as they tell the tale of a heroic knight and his eventually successful quest to save a maiden.
Residents: Morana
Room 205
Room 205 is a normal room with white walls and medium gray accents in the furniture. It's a comfortable, unassuming room to suit the needs of a more modern person. The catch? There is an extra light switch that turns on the three to four different colored strobe lights in the room. When the lights go off and the strobe lights turn on, white-painted stick figure designs begin to dance across the walls like invisible paintings that move. Unassuming room by day, nightclub-esque at...night, with the special lights turned on? Perhaps, if the one(s) rooming in it fancy that.
Residents: Rose
Room 203
Room 203 is a room that's filled with the latest electronics. It has a huge HDTV, a blu-ray disk player, the current game systems, surround sound, etc. etc. Special thanks to Flauros-player for the idea!
Residents: Maria, Rude
Room 202
Room 202 is a fairly simple room. While mundane for most people, it is a room designed of a past long gone, reminiscent of an inn room from an old fantasy tale. There's places to put one's clothing, a table and four chairs to relax with company, and a bed. There is no sign of electricity at all within the room - and there aren't any candles either. All of the furniture is wooden and reddish and the only source of light for the room is one window on the side of the bed.
Residents: George
Room 107
Room 107 is a fantasy style room in the style not unlike a medieval bedchamber. The floor, walls and ceiling are of hard stone, there are two large four poster canopy beds, and torches along the walls for light. The windows are small, but beautifully styled with artistic designs over the glass.
Residents: Cuthbert, Christina
Room 103
Room 103 is an easily accessible room. It features heavily Victorian-esque styles in a warm, medium blue accented with other hues of the same color. It is a large, comfortable room, two beds hugging the opposite walls, each with a lace-covered window to look out upon. At the foot of each bed is a lockable trunk for personal, sentimental items, and beyond that a desk and chair.
Residents: Alessa
Room 102
Room 102 is directly across from room 101! It is a large, opulent room that is reminiscent of ancient rome and greece. Special thanks to Henry-player for the idea!
Residents: [none]
Room 101
Next door to 103, Room 101 seems completely normal on the outside. Truth to tell, it is a fairly normal room but for one rather interesting feature. Though the bedroom is designed for two people in warm (not blinding) shades of orange, built into the wall across the entire room is a large aquarium filled with a myriad of different species of tropical fish. There is the slight hum of the aquarium running but it comes off as soothing rather than bothersome. The aquarium is only on one side, however, because you can't use it to see through into the room - it's not on the outside!
Residents: Darth Vader
The Barn
The barn is also a new part of Asgard, created when Metatron saw Kain and Lina's discussion about horses. The idea that some might want to try to tame them for their side warmed him, so he built a barn to comfortably house any animals they might desire. The barn is currently empty however, but for the necessary supplies it holds.
The Training Areas
The training area is divided between a section of the first floor of asgard and the grassy area directly behind Asgard, rather like a backyard. The indoor part of the training area is devoted to sections like a shooting gallery (for Will) and places to practice gymnastics and sportlike activities. There's even two circular mats for practice sparring. The outdoor portion are areas to practice running or other things. For example, there are a series of practice wooden dummies to hit and a cleared out, lightly fenced areas for sparring with one another.
Emptiness
Emptiness is a ghost town that seperates Heaven's and Hell's headquarters from each other, being at opposite ends of the town. While everything in the town is furnished and nothing is broken, no one lives there... It is as if Emptiness was made into a flourishing town and then hurriedly abandoned - or as if all of the people simply disappeared, as there is evidence of life. Each home contains perfectly preserved foods, cleanly made beds, and wardrobes filled with clothing.
And yet, the town is also a strange mix of the different worlds despite it's clean and odd lack of aging. As new people come in, buildings form to fit their world vaguely. Most of Emptiness has a more modern, Earth-like feel to it, yet there are signs of odder, or older, architecture. Recently, Sal added gun turrets in places around Emptiness, so beware!
Other Interesting Locations
Outside of Niflheim, Asgard and Emptiness, there is still a very unique set of landscapes waiting to be explored. Aside from the more common forests, lakes, and similar things, there are a few unique areas waiting to be found...
Bloodmire
The closest unique landmark to Niflheim is a strangely fitting one. As if there had been a great war, there is a massive lake of blood. Should one attempt to bathe in it, they would quickly discover the mass of dead bodies beneath the blood-water, as if there had been a great battle shortly before a flood of...blood. It is one of the stranger locations within the realm, to be sure!
Deadwood
There is a patch of forest area where everything is dead or dying, earning it the apt name Deadwood. The few bits of plantlife that thrive in Deadwood are a few small patches of poisonous grasses and flowers. The majority of Deadwood is simply a mass of rotted ground and petrified trees.
Floating Islands
The Floating Islands are pieces of earth that form walkable, traversable islands that reside high in the sky above the Valley of Flight. One has a roman-styled pool/bathing area (surrounded by columns) that catches the rainfall when it rains and causes the excess water to cascade down via two indentations on either side of the isle. Another is simply three apple trees and grass. Yet another houses a cave of opalescent crystals...and those aren't the only islands floating in the sky.
Fountain Sea
Very, very far away from both Asgard and Niflheim is a very strange sea. Instead of water, the ground walked upon is the sidewalk cement of modern day earth but for the occasional square patches where a tree could grow or two dozen flowers. Even the ground is not the strangest thing about the Fountain Sea, for there is no mystery to the name of this place. Thousands upon thousands of fountains constantly flowing and spouting water span as far as the eye can see. Fountains of all shapes, styles, and sizes. It is strangely one of the few places Lucifer and Metatron can often be found together, discussing the next set of trials.
Garden Maze
Immediately beside Asgard is the prolific and immense garden prepared and cared for by Metatron. While a true garden, there are many cobblestone pathways and the entire garden is walled off by tall, thick hedges. These hedges wall off sections and paths within the garden and turn the beautiful place into a fun maze as well as a garden. There are flowers and trees everywhere, birds that make their home in the branches, and the occasional benches or other places for one or several people to spend time in. There is even a large pond where one can see goldfish and frogs!
Also within the garden maze is a large greenhouse.
Looking Glass Lake
Nearby the Twilight Meadow are the sandy shores of Looking Glass Lake. It's about a mile or two in circumference, is extremely deep in the middle, and has a few mysterious, mostly non-harmful creatures living within it. There's a beach on the southern side with a picnic area, a cabin with a bed and bathroom, and a lifeguard tower. At night, one can hear a haunting sound like laughter travel from the other side across the water, though none can find its source. [Source: Mitchell-player]
Luminous Lake
Discovered by Una, Luminous Lake is a little east of Niflheim. It's filled with microorganisms that glow when agitated. Thus when the water moves, parts of it glow. If someone swims in it, the water around them will glow and sparkle. One will even sparkle and glitter somewhat for a few hours after swimming in it.
Twilight Meadow
To the north of Asgard, a ways behind it, there is a large meadow surrounded by a forest. Though beautiful to nature lovers as it is, it seems to be a common place during the day - except for the sea of blue flower buds that refuse to open up to the sun. When the sun sets, the closed blue flower buds of the meadow open up and emit a soft glow from the pollen. It makes the undersides of the leaves and branches of surrounding trees glow from below. Fireflies find themselves attracted to this area at night, adding to the wonderful dance of lights.
Valley of Flight
The Valley of Flight is a strange place hidden between two mountains. There is no immediate change when someone steps into the valley, but the deeper they go, the less their feet hit the ground! The Valley of Flight is actually a valley where the law of gravity is nonexistent! Trees float with their roots finding their way into the grassy fields and flower petals brushed into the area float around the sky constantly. The Valley of Flight is also the only way to reach any of the Floating Islands for characters who cannot fly.
Chapel of Melody
Somewhere deep in the heart of the forest area, these is a quaint little village style church, thought there is no village in sight. It is a pleasant building with stone walls, and high tower, though for some reason, it seems to be missing a bell. Enter and you find nothing out of the ordinary, until a loud ringing resides from ghostly bells and chimes. If your intentions are harmless, you will be fine. But beware, if your mind is tainted with wicked thoughts, the thunderous ringing may cost you your hearing. [Source: Morana-player]
Seashell Shores Beach
While an ordinary beach, it is a very tranquil place. The high cliffs give amazing views of the vast sea, and the golden sand is soft beneath everyone's feet. There are many hidden caves and rockpools of tiny creatures just waiting to be explored, not to mention the pretty shells that line up on the shore. Overall, a calming place to think alone, but a fun and happy place when with friends. [Source: Morana-player]
Mysterious Cavern/Monster Caves
Far south of Niflheim, there is a cave that leads down into a complex underground labyrinth. The vast cavern holds many secrets and is incredibly dangerous because the cave seems to be the home of countless, terrifying monsters.
Your characters don't HAVE to be in any of these specific places while interacting, they're just locations that they COULD be at. If you have any suggestions for other unique/interesting locations (even if it's just something to put inside Emptiness), feel free to comment and suggest it!