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Sydonai ([info]boughtnsold) wrote in [info]chaosu_ooc,
@ 2008-11-10 13:38:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Current mood: accomplished
Entry tags:chronology, timeline update

Chronology

Timeline of events:
-- Plot Summary event description: God and Satan build the realm and start to gather their pawns. Starting characters are either asked by Lucifer or Metatron to take part in the ultimate battle, or Lucifer zaps them there without giving them a choice.

-- The initial Meetings of Dorian and Nix; Kamina and Henry after Kamina 'redecorates' their front door and surprises Metatron with it; Sal and Emerald as they redecorate their room with blood and gore take place. Most of the other characters get to know each other through the various communication systems.

-- Lucifer decides to observe Light a little, before Strix interrupts. Light gets a few answers from Lucifer as Lucifer and Strix piss each other off here. Strix proceeds to get drunk and destroy every clock in the room as Light watches, and they proceed to piss each other off as well.

-- Around the same time, Christopher Carrion and Jazz converse at the top of Niflheim's tower. Meanwhile in the garden maze beside Asgard, Blythe and Nix come across each other after a not-so-smooth beginning over the communication system.

-- After Dr. Cox becomes a resident of Niflheim, his antisocial announcement over the communication system causes an interesting series of playful banter and arguing between he and Strix. After that, Strix breaks into his room and proceeds to freak Dr. Cox out. This ends up causing him to take his job as the resident doctor seriously and asks everyone on Hell's side to come and speak with him about their anatomy, weaknesses and strengths so he can take care of them properly. Balam meets with him first, followed by the rest of Niflheim minus Lucifer. Some are more willing to speak with Dr. Cox - others are less trusting.

-- Strix, having left room 102 as messy as she left it after the talk with Light, proceeds to get drunk with Dr. Cox and Emerald as Jazz watches. Sal pops in long enough to stare at the sight and be disgusted, and leave. Afterwards, Strix is unwilling to return to the room she shares with Light to sleep and decides to sleep outside. Lucifer waits outside of Sal's room to catch Sal, where they discuss a way to hinder the resident delusional Japanese perfectionist.

-- River explores Asgard at night. Mitchell stumbles upon her and they begin to dance.

-- Outside of the mansion called Asgard, Henry begins to photograph what catches his interest. Frank passes by and they begin to talk about architecture as Strix spies on them. After their conversation, Frank heads to the garden maze to get dirt for his pet lizard when Lina stumbles upon him and Strix spies once again.

-- Once Henry finishes preparing his photographs, Alessa asks to see them. She goes to Henry's room and there he shows her the photos.

-- Light, hungry in his once-again-living form, goes searching for food in Niflheim until he notices Blythe wandering nearby outside. They speak to each other despite Blythe's cautious nature, when Una shows up. Both Light and Una seem to display a pleasant demeanor to Blythe, yet they have other intentions...

-- Light convinces Lucifer to give him a weapon to defend himself with -- with unexpected consequences.

-- Dorian catches Mitchell playing the drum set in the ballroom of Asgard. He's so overwhelmed (in a good way) that his jaw falls off. Mitch freaks for a moment, but they calm down and begin to bond over the drums. Around the same time, Jazz, Strix, Emerald and Carrion team up to plan a mission to infiltrate and spy on Asgard.

-- Strix finally returns to the room she shares with Light, but only to gather her things. She's unable to keep quiet, however, and ends up yelling at Light. Light doesn't seem to be bothered until she slams him into a wall and injures his head, after which he fires a shot into her shoulder. Strix's intentions go from hurting him to actually killing him, and Lucifer appears between them. He forces her to leave before helping Light out due to the resident doctor's busy state in the study. She ends up dragging herself in a daze until Balam and Dr. Cox find her.

-- Jazz, Strix, Emerald and Carrion's plot begins to take action when Jazz goes up to the tower for Carrion’s contribution.

-- L encounters Metatron and joins Asgard.

-- Dante and Shinji Mimura arrive in Niflheim. Kain Highwind, Will Graham and L arrive in Asgard.

-- After Will's arrival, Will brings Henry coffee and in turn gets to check out Henry and Kamina's interesting room. Around the same time, L accidentally flicks the strobe light switch on in his and Frank's room. Henry helps him out, and L finally meets his roommate face to face. After attempting to mark the bed in the room she and Dr. Cox share as "hers", Dante explores the devil's library and meets Carrion. Shinji tries to escape the bothersome bloodstains in his room that remind him too much of the time before he died and meets Light in the kitchen.

-- Through the journal system, Kain meets L and immediately dislikes him. Shortly thereafter, Kain and L argue over the communications system a second time.

-- A little later, Light's offer to let people take the alcohol from his room is taken by Emerald, who has an ulterior motive to meeting up with him. Emerald plays the fool and pries subtly for information as Light pries quietly himself to learn more about her. Around the same time, Henry and Alessa begin to organize Asgard. Alessa asks everyone to share their strengths to better prepare for the upcoming events. Meanwhile, Henry tries to see who's willing and who isn't willing to go on expeditions and explore the terrain.

-- Henry ends up feeling overwhelmed by his sudden role as a leader and heads to the pool to think about things only to be interrupted by Will, Alessa and Blythe.

-- Alice stumbles upon Light and L fighting over the communications system and becomes disturbed. This leads to Will visiting her to see if he can make her feel better while at the same time showing her how Earth has changed since she lived there.

-- Later at night, Dante and Light discuss alchemy.

-- Kain and Lina get acquainted, and find they have the whole saving the world thing in common. They discuss princes and horses, which leads to Kain deciding that Lina isn't that bad.

-- Shinji plays basketball with Balam. Kain meets L while still pissed off from his last encounter, nearly beats him up, finds out that L was only trying to mess with the enemy, and nearly decides to beat up L again. They come to a sort of truce. Later, Kain and L finally start to cooperate a bit in order to mess with the enemy some more. Light, however, suspects something.

-- Alice organizes expeditions - Henry's idea - so that people can go out and explore sooner. Around the same time, L agrees to meet with Jazz.

-- Kain and Lina's sort-of friendship is cemented when they plan to vandalize Niflheim and then put the plan in action.

-- L finds a poison to use against Light, and proceeds to attempt to use it on Light. Instead, Light gets the upper hand and rapes L [Secretary Note: NC-17 content is no longer allowed in CU. Check the Ratings Explantion Thread for more details].

-- Around the same time, Una shows Will around the tower in Niflheim, Blythe reveals a vision to Mitch, and Mitch reveals a mysterious part of his past.

-- Jazz, unable to tolerate the knowledge of what is occuring between Light and L, sends Light a message and then is compelled to send an anonymous message to Frank about L. Frank immediately notifies the rest of Asgard.

-- While sparring with Nix, Mitch collapses due to his fever, and Frank enters as he tries to gather the Asgardians for L’s rescue party. Kamina also pops in to offer moral support. Alice tends to Mitch; he is somehow able to control fire. Around the same time, Henry and Frank go to retrieve L in the woods. Afterwards, Frank keeps L company as Blythe comes to offer assistance.

-- Midvalley, Gin and Eileen are transported to the realm.

-- Jazz talks about the Aftermath and some members get riled while others remain indifferent. Henry and Will get drunk. Jazz posts as Tristan for the first time. Mitch and Will discuss Tristan. Ichimaru and Kain fight. Blythe heals Kain.

-- Midvalley and Jazz have a little fun. Light and Sal hang out. Emerald and Una spend some time together.

-- Una and Sal trash the tower, Una and Carrion's sleeping quarters. A few hours later when he returns, Carrion gets pissed off. Light and L rendezvous.

-- Glitch and Walter arrive!

-- Dorian finds Glitch and Ichimaru finds them. Ichimaru "insists" that Dorian give Kain a message when Metatron interrupts and walks both Dorian and Glitch to Asgard. Walter hides out in Emptiness only to be found by Alessa. Also in Emptiness, Shinji explores and finds Sal. In Asgard, Henry gives Eileen a tour of sorts.

-- Sal and Una set up equipment around Emptiness.

-- Metatron gives hints on the first trial.

-- Henry finds out that Walter, an old enemy, has been selected for Niflheim. After Henry leaves a warning about Walter to the Asgardians, Will tries to console Henry. In Asgard’s backyard, Eileen finds Glitch wandering around the mansion.

-- After L and Light’s most recent rendezvous, Lucifer takes Light to the side for a little talk. Later, Light and Dante visit Emptiness for some alchemy supplies.

-- Before arriving to the party, Jazz talks to Midvalley about becoming a “third.” The Tristan-holo, Strix, and Emerald then set out for their mission.

-- Asgard has its first party, which has been set up by Dorian and Mitchell. Shinji, Dorian, and Mitch hang out while L mingles with Blythe and Kain. L soon discovers that the punch has been spiked generously with alcohol (courtesy of Dorian) and becomes drunk. The situation reaches a level too ridiculous for Kain, so he decides to go, leaving Blythe to use her magick on L so that he can sleep off the alcohol.

-- Henry takes photographs of the party, and then spends time with Eileen. Frank becomes acquainted with Glitch before Alice interrupts; Frank dances with her. Blythe soon catches up with Kain; though she intended to scold him and then leave, she ends up dancing with him instead. Midvalley and Jazz arrive at the party, then go their separate ways; Jazz tries to talk to Glitch while Midvalley meets Mitch at the refreshment table. Alessa speaks with Metatron while Dorian leaves Shinji to dance with River.

-- Beginning that evening, Light asks Niflheim for help in bomb-making materials. Suspicious, Carrion hears Light out (he cites that Asgard/L may be making bombs) and the Prince of Midnight becomes paranoid about what Light is planning. After composing himself, Carrion then asks the Niflheimers (excluding Light) of what they think of Light’s request; Lucifer sees Carrion’s entry and responds by offering a prize to anyone who can convince Light to work for Niflheim properly.

-- On the day after the party: L and Light meet for a third time in the morning while Sal kidnaps Henry and forces him to walk to Niflheim with gunshot wounds. When Sal leaves the room, Walter finds Henry and tries to get him some help. Will finds Sal’s note, which says that the trade is Henry for Mitch. Planning to save them both, Will brings Mitch along to confront Sal.

-- Around the same time in Asgard, Dorian and L have a heart-to-heart while Blythe and Frank get to know each other.

-- Henry and Will escape Niflheim at last, but Mitch is left behind to fight Sal with nothing but his fists and fire powers. Eventually, Mitch does escape to follow the others. Blythe and Eileen take care of Henry’s injuries.

-- Intent on gaining a new pawn, Dante meets Walter in the library.

-- Carrion, who seeks Lucifer’s reward, tortures Light to force a submission to Niflheim. Walter enters Light’s room by mistake after he’s been tortured, and the two spark an uneasy friendship.

-- A few days later, Mitch saves “Tristan” from a man-eating plant monster and puts the seemingly innocent man and his pet owl up in Asgard. 

-- Bodyswitch Day. On this Malfunction Day: Light, being stuck in Will's body, also gets saddled with his alcoholism. Jazz runs across him (while in Midvalley's body) and keeps Light company while he drinks. Kain (Frank) finds out Blythe (Gin) is in horrible pain, and along with Frank (Mitch) he goes to see if she's alright. Turns out she isn't.

-- Will wakes up as Strix, and ponders using this opportunity to learn more about Niflheim. However, before that can happen, Strix whips him up into a frenzy. After being provoked by Strix (Balam), Will (Strix) undergoes a change into Strix's monster form and rampages though Asgard, attacking L (Alessa). Frank (Mitch), who had been on the way to check on Will anyway, jumps to L's rescue. Just as things were getting serious, Bodyswitch Day ended and everyone ended up back in their own bodies.

-- Between Bodyswitch Day and Questions Day, Kain and Dorian spar. Emerald disappears with no warning [no thread].

-- Alice visits Will, who has been acting strangely, in an attempt to make him feel better.

-- Sal tries to steal Jazz’s weapons, but gets caught. Jazz, Midvalley, and Sal have a chat. Disgusted by Jazz’s sentimental nature, Sal leaves while Jazz and Midvalley have a touching moment.

-- Will makes a post attempting to explain his actions, and apologizing for his behavior. He makes up with Henry, and most of Asgard seems to understand.

-- Henry finally tells Eileen how he feels about her, and is overjoyed to learn that she feels the same way. The two quietly begin a relationship.

-- Light and L meet once again, this time in an old western styled saloon. After a short discussion, Light shoots himself. L seeks aid for Light, and help arrives in the form of Dante.

-- L is less than amused that most of Asgard seems to be all right with Will's actions.

-- Soon after, L shares his feelings with Blythe; Alice enters and finds them asleep together.

-- Not knowing that Una is up to mischief, Glitch allows her inside Asgard while he goes out to wander alone. As Una explores Asgard, she comes across Alessa. Kain also finds Una and tries to learn more about Gin from her while removing the banshee from the premises.

-- Carrion receives Lucifer’s reward, in the form of a beautiful music box with a hidden spying device. He delivers the music box to Asgard as a gift for Alice; as he returns to Niflheim, Carrion comes across Glitch in Emptiness. After luring Glitch to Niflheim out of curiousity about his brainless condition, Carrion doesn’t learn anything useful and so lets Glitch go to wander around in hell’s mansion. Glitch tries to seek help from Dr. Cox.

-- Alice, Frank, and Kain go searching for horses for Asgard’s stable.

-- Dorian encounters Balam training in the woods, and Strix in her owl form interrupts. Balam urges Dorian to return to Asgard; when Dorian goes to leave, Strix follows close behind and reveals herself; she tricks Dorian into believing that she is harmless and friendly and he believes that she is a wood nymph.

-- With Henry’s suggestion, Kain starts the first training session with L, Mitch, Dorian, and Eileen.

-- “Kira” emerges as Light’s alter ego and begins threatening L and Blythe. In particular, Light specifically tells Blythe that she is his weapon to use against L. Una then gives Light a “talking to” about threatening her targeted prey, the oracle.

-- L meets with Light to prevent “Kira” from finding and abducting Blythe. Light goes to Dante to get his arm healed.

-- Shinji complains about his boredom, so Sal challenges the teen to do something about it. Sal ends up teaching Shinji how to shoot. Later, Shinji finds some time to talk with his roommate, Midvalley.

-- Metatron and Lucifer come to a reluctant agreement during their last set of negotiations for the first Trial.

-- Frank and Dorian, with the help of Walter, bring Glitch out of Niflheim.

-- When Metatron returns to Asgard, he decides that a barrier against Niflheimers entering Asgard needs to be put up. This puts Strix at odds because she is separated from Tristan; Jazz and Strix discuss what to do. Light disappears for a bit.

New members arrive! – Flauros, Wesker, Schrodinger, Mello, Banru for Niflheim. Vincent, Maria, Souji, Morana, Zefiris, Rion for Asgard.

-- Emerald returns and brings news of a new location in the woods behind Niflheim.

-- Maria and Dorian dance in the ballroom while Una and Mello meet as roommates. Banru meets later with Mello. That evening, Carrion presents a demonstration of his powers for Sal.

-- On the second night, Maria, Blythe, and Eileen spend some quality “girl time” together in Blythe’s room. Meanwhile, Zefiris and Rion make locators for their teammates.

-- Henry requests some time to speak with Metatron, and afterwards, Metatron goes to counsel Morana, Asgard’s most timid member. She eventually leaves her room and comes across Mitch in the kitchen.

-- Flauros encounters Schrodinger in the woods. Henry takes Eileen on their first date. Strix meets Wesker and mistakes him for someone she used to know.

-- Blythe employs Mitchell’s help for practice with a spell; Alessa and L watch the proceedings and provide commentary/advice. Afterwards, Alessa meets Walter again.

-- Healed up from his injuries, Henry begins training again; he speaks with L during one session.

-- Curious about Morana’s condition, L pushes Morana into using her power: a sonic voice powerful enough to cause a small earthquake. Kain, Henry, and Zefiris come to Morana’s aid; Zefiris comforts Morana.

-- Maria reveals her dark secret to Frank.

-- Schrodinger delivers a message to L from Mello; Banru finds Emerald and they acquaint themselves. Maria and Shinji meet in Emptiness. Flauros interacts with Light in their shared room, and Walter trains by himself in Emptiness.

-- L, somewhat reassured by the fact that a locater chip is embedded in his arm, agrees to meet Light in Emptiness. Light claims to have gained control of his murderous alter ego, but L's reason for meeting with him has to do with what is being planned concerning Blythe.

-- Maria meets Vincent at Asgard’s pool; Dante provides Light with a strange poison that will help him with his plans.

-- Blythe and L wake up to Memory Theater Day. The characters either become deeply disturbed over their memories, showcased for anyone to see, or they amuse themselves by watching the others. L comforts Frank; Blythe follows Kain into the woods to check on him. L also finds Light on this day. Balam becomes especially destructive; he becomes upset enough to warrant Strix’s attention. Alessa encounters Glitch on this day.

-- The next day, Sal violently kidnaps Blythe and takes her to Light and Dante. L, Kain, and Alice go to search for the oracle as well as Henry, Souji, Eileen and Mitch. The first search party does find Light despite his preparations and they take Blythe back to Asgard.

-- A much-needed break from the drama occurs as Pirate Week turns both mansions into pirate ships and the characters into pirates/pirate wenches! Jazz and Midvalley hang out on the decks of Niflheim; Henry meets Zefiris on the decks of Asgard. After being teased by Shinji, Lina meets him on the beach where Emptiness used to be; she’s intent on fighting, but Shinji is too relaxed to care. Schrodinger and Sal come to an agreement; Mello picks on Light. Dorian, Mitch, Morana and the others more or less enjoy themselves throughout the week.

-- After Pirate Week ends, Dorian follows Morana into the forest, where she finds closure making a grave marker.

-- Blythe comes to a decision and chooses to break up with L. The next day, the blind oracle seeks counsel from Eileen; meanwhile, L gets into trouble with Light. Mello gets L out and sends L back to Asgard with some instructions.

-- The official ceremony for the First Trial begins. Metatron and Lucifer explain the rules before the representatives are called one-by-one to hear the Sphinx’s riddles. Back at Asgard, during the ceremony, Eileen teaches Morana how to read.

-- While retrieving his riddle’s item, Light meets with a certain asexual gunslinger.

-- Out of revenge for Blythe, Alessa goes out for a showdown with Sal.

-- Kain and Dorian help Zefiris with physical combat. Mitchell leaves Asgard for an afternoon to take a break from struggling with his riddle and encounters Balam at Looking Glass Lake. The demon helps the firestarter with training with fire.

-- Morana leaves Asgard temporarily for a safe place to practice her powers.

-- Kain and L start fighting over the comm. system on Fancy Dress Day (a day where everyone is dressed in fancy and ridiculous costumes); though Blythe tries to intervene, the boys start a real fight in the training area. The detective uses this moment to test a poison on the dragoon. Blythe comes in at the end of the fight and takes care of Kain. The next day, L meets with Light.

-- Walter talks with Light; Blythe and Kain have a serious argument, but they eventually calm down and settle their differences.

-- Morana returns and is greeted by Mitchell. She demonstrates a little of her powers, showing that she has made good progress.

-- Bloody Hands Day announces which characters have killed in the past by covering their hands in blood. Alessa warns Henry and Eileen that Valtiel wants to kill them; in response, the worried couple spends time together discussing what to do about Valtiel and comforting each other. Already depressed and looking for a fight, Kain once again confronts Gin. Light forces L to meet with him in order to test L’s sincerity during this malfunction day.

-- On another nicer day, Jazz invites Midvalley, Morana, and Dorian to a barbeque.

-- The First Trial comes to an end. Asgard has its first win!

-- When the trial results are announced, Metatron also tells the Asgardians that Lina and Alice have encountered a dangerous plant that has put them both in temporary comas. Unbeknownst to the angel or the others, the plant belongs to Emerald.

-- Mitchell makes a celebratory entry, but ends up having a major argument with L; Sal wasn’t very helpful either. The next morning, Mitch hangs out with Kain and they solidify their friendship.

-- L and Light meet after the Trial results are announced, and L has to explain how he managed to fail foiling his team's efforts.

-- Roughly around this time, Tohru, Misa, Matsuda and Darth Vader arrive in Asgard. Myrenateli, Medusa, and BB arrive in Niflheim.

-- Maria drops by Tohru’s room to use Tohru’s extra closet space. Emerald speaks briefly with BB. Misa’s connections with Light make many Asgardians uncomfortable, even angry.

-- Sal, Emerald, and Banru form an alliance against certain Niflheimers and Asgardians.

-- Blythe tries to help Darth Vader with his health problems.

-- In the newly created sickroom, Metatron heals the wounds that L recently received from Light; the result is that the injury is transferred to Metatron, but Asgard’s leader keeps his condition hidden. Frank visits Alice and Lina in the sickroom.

-- Dorian and Morana spend time at the beach.

-- L and Light meet for the last time, as L makes final preparations for his enemy’s death. L also speaks with BB.

-- Metatron takes Tohru to the side and makes a request of her; Lucifer beats the crap out of Mello for failing at the trial. Blythe speaks with L, who fears that this might be the last time he speaks with her. As part of her plans, Emerald tries to make friends with Maria in Emptiness. Matsuda finds out that his idol Light did terrible things and begins drinking; Henry tries to help him out.

-- Banru and Sal "play good cop/bad cop" with Morana until Mitch unexpectedly rushes in to play hero.

-- Niflheim’s Leader announces that Light Yagami had found a portal and died while passing through it.

-- Though L did not get to carry out his plans, he finds a certain sense of closure; other Asgardians also express relief, except for Misa. Jazz invites her to a cinema in Emptiness as a kind gesture.

-- Schrodinger frightens Dorian outside and inside of Asgard.

-- Misa and Tohru pose for photographs for Henry.

-- Lina and Alice wake up thanks to Blythe’s antidote! Alice’s first order of business is to explain to Blythe plans for helping Misa; she starts to befriend Misa and continues to speak with Carrion. In contrast, the redheaded sorceress asks to speak with Kain and they talk in private about what to do about Misa.

-- Balam warns Mitch about Banru's intentions; the Asgardian decides to keep quiet for the moment until he can figure out what to do about Banru.

-- While the blind healer keeps private thoughts on Misa, L, and Kain/Lina, she shares certain findings with Mitch; he finds out that he has demon blood, the reason for his pyrokinetic abilities.

-- The night of the Halloween Party arrives! The Asgardians arrive dressed up in their costumes of choice. Dorian and Frank figure out that the person in the scary Pyramid Head costume is Alessa. Eileen, dressed as the Fairy Queen Titania, speaks with Henry, who is dressed as a knight with white armor. Lina doesn't join the party, but she stands guard outside of Asgard's entrance, along with Darth Vader.

-- Mitchell goes to Metatron to get some help with dancing. Blythe and Kain have a moment on the dance floor. In the heat of an argument, Blythe kisses Kain before she leaves. Morana speaks with Zefiris while Maria and Tohru hang out in their angel costumes. Mitchell then asks Morana to share a dance.

-- Kain confronts Blythe the day after the party. Though she tries to escape out of her bedroom window, Kain "catches" her and gets her to talk to him. They decide to begin a relationship.

-- Myre of Niflheimer encounters Darth Vader of Asgard. While watching out for his pet, L comes across Schrodinger and they discuss what the catboy did to Dorian.

-- Sydonai (a neutral NPC) arrives in Emptiness to set up her shop and begins to talk with the other inhabitants.

-- L once again puts to Asgard that Niflheimers like Sal need to be killed. Henry responds and tries to discuss solutions with the others that do not include killing. Inspired to prove to Niflheim that Asgard is not so weak as the bad guys think, Lina practices her "dragon slave" spell near the Hell Team's mansion. Lucifer orders Niflheim to get Lina by any means necessary.

-- In order to get information on Walter/Valtiel and Alessa, and to get at Jazz, Sal kidnaps Eileen and leaves a note for Henry and Mitch. After Mitch sends an emergency message to Henry for finding the note, the two Asgardians both go to meet Sal. The asexual Niflheimer gets as much information as he can before he orders a trade between Mitch and Eileen.

-- Meanwhile around the same time, Lucifer halfheartedly tries to start trouble with Tohru and Misa; Misa takes the "bait" despite warnings from Maria and the neutral-claiming Sydonai. In Kain's journal, Blythe messages Alessa with a plan to spy on Niflheim. Lina pokes L about his behavior, and then goes to his room to continue their discussion.

-- Sal takes Mitch to Niflheim and, with magical protection from Banru, proceeds to beat the crap out of the firestarter. Sal then orders Mitch at gunpoint to kill Midvalley in front of Jazz with a gun that Sal provides. In the end, Mitch refuses; Midvalley and Jazz remove Mitch from Sal, and deliver the Asgardian to his friends.

-- Two days after the kidnappings of Eileen and Mitch, Blythe and Alessa begin their mission.

-- L decides to leave Asgard to search for a portal. Alice finds one instead. Suspicious of L and Mello's connections, Emerald gets Mello drunk on a truth serum; he reveals his friendship with L and their plans for Sal. The green-eyed assassin then shares this information with the asexual gunslinger.

-- Henry and Kain begin to make plans to organize Asgard. Banru, still weak from using his magic to help Sal, seeks help from Medusa.

-- Eileen messages Henry some time after the kidnappings and they deepen their relationship. Meanwhile, Blythe helps Darth Vader by healing his lungs.

-- As the first snow of the season arrives, Dorian spends his last time with Banru as a friend. Then Mitch shares information with Kain about the Niflheimer, and they decide that they must prevent Dorian and Morana from seeking friendship with Banru anymore.

-- Sal begins to make long-term plans for driving a rift further between Asgard and L. Medusa begins to make plans with Carrion, Una, and Midvalley about Lina.

-- Misa's entry causes Kain to make a list of those who are trustworthy and those who are not within Asgard.

-- Irritated by the snow, Sal decorates Niflheim in a macabre fashion for the holidays, and is helped by Una. Meanwhile, in a much more peaceful scene at Asgard, Tohru shows Blythe the snow for the first time.

-- L tries to teach Misa how to better protect her entries over the comm. system, and they end up doing a much different activity. Sal talks to the Niflheimers about his idea to cause a rift in Asgard while the Asgardians prepare for Christmas.

-- In a visit to Emptiness, Henry and Alessa talk about the current happenings in Asgard, including Ryuzaki's behavior and his "connections" with Mello.

-- Blythe and Kain take their relationship to the next level. A few days later, Blythe reveals her dark secret with Kain and Alessa; because of the nature of Blythe's world, the blind oracle will feel an uncontrollable urge to sacrifice a human on New Years Eve. She requests help of the two to prevent Blythe from harming anyone.

-- Balam finds Mitch once again at the Lake.

-- The Shop of Wonders officially opens and the characters begin to make bargains with Sydonai.

-- When Banru finds that he can no longer speak with Dorian on friendly terms, the Niflheimer suspects a leak. Carrion offers to help. Walter goes to the Bloodmire for Valtiel, and meets Christoper Carrion.

-- In Asgard, Maria meets Misa in the ballroom while Henry and Kain make plans to organize Asgard.

-- Schrodinger interrupts L's Christmas shopping. Meanwhile, Dorian visits Syd's Shop in order to bargain for a special cloth, and Syd ends up playing dolls with Poppy.

-- Christmas Day arrives and everyone opens his or her gifts. Henry and Eileen have a romantic time together, as do Midvalley and Jazz.

-- Dorian has a talk with Misa, while Blythe's behavior continues to worsen. Kain warns the other Asgardians to stay away from the oracle for the time being as he tries to convince them that Blythe is merely ill.

-- New Years Eve arrives. Kain and Alessa watch over Blythe, who becomes increasingly agitated and violent as the hour approaches midnight. The oracle escapes the first time and Morana finds herself in trouble before Blythe's guardians intervene. Blythe escapes a second time and encounters L, but without enough time for the ritual, Blythe runs to hide in the maze instead of killing him. Alessa waylays L while Kain and Morana chase after Blythe; the evening ends with Alessa, Morana, and Kain escorting Blythe back into Asgard safely.

-- A few days into the new year, Morana takes Mitch to the Chapel of Melody, where Morana practices her power; she shares her fears about her inability to defend herself or others with her fellow Asgardian.

-- Crack Day takes the characters by storm! A few notable changes occur on this day: Sal speaks French, Kain sings a ballad, Flauros becomes religious, and Henry becomes mean. Personalities are either reversed or exaggeratedly spunky. Also on this day, Myre and Tohru receive free tattoos from Sydonai.

-- After Blythe warns Metatron of an omnious vision, she goes to keep Alessa company and learns about Alessa's complicated feelings for Sal. Alessa decides to deal with her emotional strain outside of Asgard.

-- During mid-January, Sydonai's Shop sees a few visitors, including Poppy, L, Maria, Tohru, and Eileen. Also during this week, Kain decides to take on Sal alone and both end up seriously injured, but alive.

-- Soon after Sal's encounter with the dragoon, Sal finds Alessa in Emptiness. They end up talking in Sal's hide-out and Sal shares some advice.

-- Myre spends time training with Darth Vader.

-- Carrion and Banru initiate their plans to find Niflheim's traitor by plaguing their teammates with nightmares. A search party is organized by Dorian for L and Misa, but the two Asgardians had left the realm via portal. Mello also leaves. Lucifer gives Emerald an idea for dealing a blow to Asgard by obtaining an item from Sydonai.

-- Another malfunction kicks in as Zombie Attack Week begins! The entire realm is flooded by the walking undead. While many Asgardians fight to keep their mansion and their fellows safe, many Niflheimers have fun simply knocking out the pests.

-- Strangely enough, God and Satan decide to add new members to their teams during this week! Reno and Yako Katsuragi join Niflheim. Rosa Farrell, L’Arachel, and Raziel join Asgard. Kamina re-joins Asgard.

-- Kamina makes an appropriately dramatic entrance by helping Lina Inverse fight off zombies. Balam goes to check out Yako's room, which has dozens of figurines fighting off the undead with ease. On the final day of Zombie Week, Sal competes with Flauros for the most kills. At midnight, the corpses disappear, saving everyone from the mess of having to clean up thousands of rotting bodies.

-- After Zombie Week ends, Reno from Niflheim meets Maria from Asgard in Emptiness; Maria shows Reno around while he asks questions about his new home.

-- Emerald carries out her mission, successfully poisoning Asgard's barrier. Metatron uses his powers to keep up the barrier around Asgard at the price of his own health and strength. The angel collapses as he sends a message to his team.

-- While the Asgardians begin to worry, Lucifer tries to "rally" Niflheim to action in a way meant to confuse the new members. A day or so later, Metatron assures Asgard that he is doing his best to protect them and to remind them to take care of each other. Dorian asks Sydonai for help.

-- Yako takes up Lucifer's strange suggestion by starting a philosophical discussion in her journal. Henry organizes the Asgardians as Kain suggests a date for Asgard's first "war council." Seeking to clear his mind, Kamina visits the garden maze and meets Zefiris.

-- Sal enters Asgard as "Brandy," who promptly begins her stay by annoying Alessa and picking on L'Arachel's weakness. Brandy soon starts communicating with the residents.

-- Medusa, Carrion, Una, Midvalley, and Walter gather to put Medusa's plans for Lina Inverse into motion. Midvalley lures the sorceress, who finds a trap when she refuses to convert to Niflheim's side.

-- On the day that Asgard is supposed to hold their meeting, Lucifer makes a bold and sinister proclamation. Niflheim's Leader then goes on to burn the land around Asgard's mansion, forcing the inhabitants to take care of the flames before the fire gets out of hand.

-- Rosa goes to visit Metatron while Kain worries for Blythe, who suffered the loss of her life's work in the fire.

-- Sydonai contacts Dorian and they make a bargain, which will help to cure Metatron. Dorian and the others must find several "talismans" scattered throughout the realm, with only riddles as hints. The Asgardian shares the first poem-riddle with the rest of his team.

-- Truth Day causes the realm's residents to speak only the truth. Reno decides to hold a drinking game during this day with Yako, Banru, and Balam. In Asgard, Alessa tries to get the Asgardians to talk about taking a more offensive stance against Niflheim. While speaking with Mitch, Metatron reveals some of his concerns about that taking that sort of path.

-- Lucifer calls a personal meeting with Yako in order to manipulate her and scare her a bit. The leader of Niflheim also makes another request of the green-eyed assassin to retrieve an item from inside Asgard.

-- When Banru speaks with Yako publically over the comm. system about the "monster caves," Mitch, Alessa, and Blythe are able to figure out the location of the first talisman. Meanwhile, Christopher Carrion decides to "help" Yako with her nightmares and Sal shares what information he has picked up so far from his act as Brandy with Emerald.


Chronology the Second can be found here.

P.P.S.: Thank you to Mod Lady, for the original chronology, and the player of Banru/Kain for the help!


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[info]lonely_vocals
2008-11-10 02:43 pm UTC (link)
*applaudes* Awesome work darling.~ <3 Really, I can see it must have taken so much time and effort to plan this out and write this up. Honestly, you did wonderfully. *glomp*

Wonderful, amazing, astounding,awesome...there are too many words to describe it! X3

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[info]boughtnsold
2008-11-10 05:29 pm UTC (link)
Thank you, Clara-dah'ling~ It was a labor of love~!

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[info]lonely_vocals
2008-11-10 05:35 pm UTC (link)
And we all love you so much for it!!! <<33~ Seriously, you are WIN Mary. XD

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[info]1st_lord
2008-11-10 03:40 pm UTC (link)
Thank you for taking this back up when i've been too busy to do so. <3 I really appreciate it. Awesome job!

I'll fix the link business and all soon. xD

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[info]boughtnsold
2008-11-10 05:27 pm UTC (link)
I was happy to work on this; it's my Christmas gift to the forum and players! ♥

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[info]blind_oracle
2008-11-10 04:00 pm UTC (link)
Aha, wow, I have to second what Lexi said - good fucking job! Seriously, that is some great detail and helps clear things up so much! That took a lot of work and I think it seriously paid off. You're an awesome Secretary - Christine could not have chosen better. ♥

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[info]boughtnsold
2008-11-10 05:26 pm UTC (link)
*blushes* Thank you~ This was a lot of work, but I couldn't have done it without all the interesting stories and people in CU. ;D I ♥ you guyz!

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[info]holylance
2008-11-10 04:07 pm UTC (link)
This is really wonderful! You did an excellent job, Mary! I'm sorry I couldn't be of more help. D: <3

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[info]boughtnsold
2008-11-10 05:24 pm UTC (link)
Thank you very much! D'aw, you helped out with a good chunk! <3 It saved me quite a bit of time. xD

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[info]firstofsix
2008-11-10 06:12 pm UTC (link)
You're more than welcome~ And aww, I'm just glad I could help out at all. <3

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[info]bring_god_down
2008-11-10 08:49 pm UTC (link)
Woah...holy shi-eeet! :D

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[info]silverknight
2008-11-11 06:20 am UTC (link)
Wow, just wow.

Many thanks for doing this.

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[info]my_private_life
2008-11-11 12:08 pm UTC (link)
Dude, that's awesome!

(Reply to this)


[info]zefiris
2008-11-18 05:56 pm UTC (link)
You did a fantastic job. Thank you for doing all that work for us.

You're amazing. ♥

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