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Metatron ([info]heaven_within) wrote in [info]chaosu_ooc,
@ 2009-07-16 04:06:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:announcement from mod, calendar trial, important discussions, players must read

With a return comes announcements
This might turn out to be very long, but bear with me and read the whole thing please, everyone.


I've been gone a few extra days more than planned because I was trying to come up with some ways to solve some issues in CU. I decided that we need to return to seriously attempting something I failed to properly implement a long time ago. Extending each day in CU to equal four real time days.

This might make it sound like the game will slow down some and yes, that is partly the point. While I encourage all of you to be active players, some are noticeably more active than others and sometimes others just don't have as many opportunities. Not having your character do anything for one day can get them stuck and cut off from others easily. I will be posting a calendar to clarify the date changing somewhat on the Malfunction Day page tomorrow evening with a list of the upcoming Malfunction Days for the next three or four months.

The intention is that if everyone abides by this, then it might be a way to give everyone a chance at having their character do something. CU shouldn't simply be a goal-orinented "I did this, I did that, we won points" type of game where we rush to finish tasks. It's my job to try and make it less so. This game should provide characters with opportunities to explore themselves and those around them, and extending the days would also give people more time to interact with characters they SHOULD have interacted with long ago, or give them more opportunitiy to do things in a day. With one day extended into four, people will be able to have their characters do several things in one day, if they have the time, and spend a lot more time bonding with other characters and less time sacrificing some attention for other things.

This certainly doesn't have to be a permanent change if after a few months of seriously trying it, it doesn't work. But we have to try it. Simply telling people to slow down doesn't work. With a game so focused on events and tasks like this one is, having one day equal just one day doesn't give people enough time to bond. Especially with the vast number of characters we have - no one should be ignored and everyone should matter, but with the rush we have to sacrifice some for others.

Slowing things down this way will, hopefully, make it muhch less that way and provide more opportunities to interact.

Mentioning the issue with the population of characters brings me to my next topic. I am officially closing applications for all characters. Aside from the characters who have currently been applied for (like Tohru-player's upcoming character), no one new will be able to enter the game. Even if you drop a character, you won't be allowed to apply for a new one unless there are some kind of special circumstances that you've talked to me about directly. I do not want to sacrifice quality for quantity, and with each character that joins us, combined with the rushing things along, means that every character means a little less than they should. If the amount of characters should ever diminish incredibly, then I would open applications up again - for a short time, and only to accept very few.

Everyone should matter just as much and have a part to play in events in some manner if they so desire. I hope that these decisions will make the current cast matter more and encourage a lot more interaction and less stress without ruining the fun of the game.

Also, I will be clamping down on inactive characters much more strictly from this point on. If you are inactive for longer than a week or two with no notice or explanation, your character will be dropped from the game and you will receive an email afterwards. Should your circumstances make the action unjust, explain to me in an email why you couldn't even give notice and you might be allowed back in. If you were unconscious in a hospital for three weeks I am not going to make you suffer for it, as long as you tell me. Please take note that this is only if you are absent without notice for more than a week or two, I do not care or mind if I hear or see no activity for a few days. Life happens and people get busy, but for a week or longer I really do want to see hiatus notices.

I myself am dropping Lina Inverse as a note, so that I can focus much more on cleaning up the game and making it better and more fun for everyone, instead of just writing a bunch of characters. Lucifer and Metatron really will be much more active from this point onwards, and Lucifer will be continuing his giving out of tasks like earlier.

Also, I bring an offer - is there a kind of plot arc in CU that you would like to see? This question does not guarantee that what you bring up will show up, but while I am considering a lot of overreaching, long plots to bring into the game, I'm also interested in knowing what you, the players, would like to see.

There will also be another trial near the end of August or in the beginning of September.



(Post a new comment)


[info]my_private_life
2009-07-16 05:20 pm UTC (link)
Just to make sure I'm understanding correctly, the only way you'll accept new character at all in the future is if we lose a whole lot of our current characters?

(Reply to this) (Thread)


[info]heaven_within
2009-07-16 05:23 pm UTC (link)
Yes. Though by all means, everyone here can share their feelings and thoughts about it and I'll listen and take it into account.

(Reply to this) (Parent) (Thread)


[info]my_private_life
2009-07-16 05:30 pm UTC (link)
I'll be honest that that I really, really don't like that idea. Just speaking on a personal level, for me, a large part of RP is my pups meeting new characters and forming new relationships. Plus...well, I've got apps I've been working on and I've been talking to friends about apping here as well this past week.

And in a general sense, I worry about stagnation. I know you mentioned giving characters more time to interact with more characters, but on the other hand, when there's always only the same pool of characters to play with, with no new blood coming in.... I've seen that kill a lot a games. Including a couple of my own.

(Reply to this) (Parent) (Thread)


[info]heaven_within
2009-07-16 05:34 pm UTC (link)
True, but shouldn't it encourage people to bond more with the characters we have? Why should some be pushed aside just for newcomers?

Hmm...

I might change my mind, though, especially if others dislike the idea. However, the thing I dislike the most in an RPG is when there's so many characters that no one matters. Would you accept a limit to how many people are in the game at one time or does this still seem problematic?

(Reply to this) (Parent) (Thread)


[info]born_of_a_wish
2009-07-16 05:39 pm UTC (link)
I honestly haven't seen much pushing aside of anyone for any newcomers. I mean, heck, both my Asgardians have been here since the beginning or nearly the beginning, and I've never felt like either of them don't get enough bonding time or plot stuffs. If anything, I've noticed the opposite, that it's often harder for the new characters to get involved.

I guess this is just another case of different RP experience. I've found that regardless of number of characters, with enough multiple plots and things going on, it's very easy to make sure everyone gets important things happening. I guess I'm just...confused? I run a game where we have over 100 characters, and everyone gets their plots, and since I haven't seen any evidence here of characters not getting in on plots.... I guess I honestly just don't see the point.

(Reply to this) (Parent)


[info]bring_god_down
2009-07-16 07:50 pm UTC (link)
Going along with Fey, the idea of completely shutting down apps doesn't seem like a good idea. If there's anything that kills a game quickly, it's stagnation.

However, I do agree that having too many characters in a game such as this wouldn't be that great of an idea. From personal experience I've noticed that the large population games that work the best are the ones that 1.) Take place in a large area (A huge city, or even the entire world) and 2.) that involve more player run plots.

Who knows, this is just a suggestion; maybe you could open up apps once every 3 or 4 months, and then accept I don't know a handful? (five - seven. Just a suggestion.) And maybe make the app a bit lengthier (ask about their relationships in their world. Have people give a two paragraph explanation as to why their character belongs in Heaven or Hell. Again, only suggestions.)

Also, when is the whole "4 days = 1 day" rule going to take effect?

(Reply to this) (Thread)


[info]born_of_a_wish
2009-07-16 07:52 pm UTC (link)
Ooh, I have to say I second the idea of having limited number app periods. I've been in a lot of games that use that method, and it tends to work pretty well.

(Reply to this) (Parent)


[info]holylance
2009-07-16 08:39 pm UTC (link)
Thirded. If a large population is what you're worried about, that should help keep things in check, while still allowing for variety.

(Reply to this) (Parent) (Thread)


[info]rice_ball
2009-07-16 09:19 pm UTC (link)
Fourth.

(Reply to this) (Parent)


[info]heaven_within
2009-07-16 09:48 pm UTC (link)
Just to answer the question at the bottom quickly, before I reply in depth to the other comments: The 4 days = 1 day rule will take effect at the 21st so it's a bit of an advanced warning.

(Reply to this) (Parent)


[info]rice_ball
2009-07-16 08:55 pm UTC (link)
I agree with both Fey and Allessa’s player on this. Shutting down applications for the game does not seem like a good idea.

To add to what both Fey and Allessa’s player have said, more characters in a game brings more diverse interaction. Once relationships are established it becomes difficult for any new interaction without a dues ex machina or a large upheaval to the relationship.

Also, it seems a bit unfair to close applications when there might be someone with only one character, but are considering more (such as myself). Afterall, the game rules say that you can have up to four. Does this rule change mean that people with one character in the game are going to be stuck playing just that one character while others have two, three or four?

(Reply to this)


[info]holylance
2009-07-16 08:57 pm UTC (link)
As Dis said, I have to agree with Fey on much of what Fey's been saying. This whole thing is kind of coming to a shock to me since...we really don't have that many characters, and this RP really isn't that fast compared to most journal based games. I have seen RPs on Livejournal with over 100 characters in them, and each character still mattered and had their own place in the story, impacting other characters and the overall plot.

Who do you feel is being pushed aside? There are many complex relationships and dynamics in this game between all kinds of characters.

Like Fey said, I've noticed that many newcomers seem to be the ones having the trouble meshing into things.

(Reply to this)


[info]boughtnsold
2009-07-16 09:41 pm UTC (link)
I can list a few characters who get pushed aside...

Zefiris, Keele, Raziel, Myre, Dorian (at times), Hannah's characters for sure, Dis's characters, Sydonai... And I know that there are more, because every time I see an empty entry, that's what I think the mod means by getting pushed aside. I do know that sometimes characters get jipped because their players aren't active enough, but that is in comparion to the super-active players and I don't feel that it's fair.

I feel that the game can be flexible with applications however the mod sees fit, but at the heart of the game (I am very aware of what the mod intended when creating this game) the plot doesn't allow for a million characters and how can a game that's intended to be a bit slow-paced (as stated in the rules quite explicitly) can be slow-paced with that many characters? I don't feel that the game is anywhere near stagnating, guys. I've also had experiences with games dying, but they had nothing to do with the population size.

Some players came into this game expecting a easier-going pace, and with more characters, the more the pace picks up, and since this game wasn't intended for 100 characters, those players can't keep up. Even I can't keep up nowadays.

(Reply to this) (Thread)


[info]boy_silhouette
2009-07-16 09:59 pm UTC (link)
For the most part, I've already discussed my feelings with the Mod personally.

The one thing I want to say, though, on a bit of a tangent, is if people feel their characters are being pushed aside - it's a give and take environment. If you don't involve your characters in the lives of others, they won't involve themselves in yours. Some people get pushed aside anyway, as can happen, but the best example you can set is to have your character reach out in order to be heard and receive responses.

That's not a shot at anyone at all, so please I hope no one takes offense. I feel like if that's a problem for anyone, then that's just how I'd offer up my suggestion. Again, though, if you feel like you're trying to connect and not being heard, then we will definitely help as best we can to get your character involved. It's like one of those war movie mottos "Nobody gets left behind." I view everybody hear as a friend, not a player, and the last thing anyone wants is to be left to trail behind or be ostracized.

Again, it's all an "if" thing - I don't know if anybody feels that way or if it's been on anyone's mind. But, you know, just thought... I'm here for you guys.

(Reply to this) (Parent) (Thread)


[info]bring_god_down
2009-07-16 10:10 pm UTC (link)
For the most part I agree with Vic. RPing is a give and take sort of thing. As I mentioned below, I know that Raziel hasn't gotten much interaction, but that's my own doing.

(Reply to this) (Parent)


[info]bring_god_down
2009-07-16 10:01 pm UTC (link)
I never thought that my characters were ever being pushed aside. If Raziel's being pushed aside that's just because I haven't been all that active with him. Something I need to fix.

(Reply to this) (Parent)


[info]seekerofwisdom
2009-07-16 10:24 pm UTC (link)
Um, speaking as Myre's player...I don't feel she's being pushed aside at all. She's got three plots going, and I feel it's pretty IC for people not to talk to her much, or comment on her entries. She goes and bugs other people, instead. So...yeah, I wouldn't list her as a character that's being pushed aside.

(Reply to this) (Parent) (Thread)


[info]blind_oracle
2009-07-16 11:45 pm UTC (link)
Okay! Yeah, that's why I "if"d mine, since I didn't want to presume too much.

(Reply to this) (Parent)


[info]heaven_within
2009-07-16 09:58 pm UTC (link)
As an overall comment to everyone - I will post replies in more detail later - I am willing to not completely shut down applications, however, there will be several changes about applications. Some of these changes will adopt things mentioned here - like making the application more detailed, only allowing a limited number during a specific time frame every few months. Also, people who only have one character would be allowed to apply for a second or third, because as Nija mentioned, it wouldn't be fair to limit them that much.

However, I am not willing to let the character count skyrocket or ever reach 100. New characters coming in? Sure. But there's a limit.

Also - the game has several things that should be enough to keep protected from stagnation with people interested enough in keeping the game alive. There's MD days, trials (at least two of which will happen every year from now on) which have long-term consequences and reactions, plus everyone's individual plots. With characters as diverse and complex as we have, why would we be at a loss for interaction and bonding?

Even with characters who are already here, there are many who have barely interacted together that room together or even sleep next door to each other. Why haven't they interacted more? There are so many ways to do things and touch up and change relationships that I'm not sure I understand some aspects of the protests, however, again, I am willing to not permanently close applications.

If more people have feelings that should be shared or that they wish to share, this isn't to cut off discussion - please, if you feel a certain way or have ideas you think might help, speak up. I'll still listen. I'm thankful that all of you spoke up and I'm touched that you care enough about the game to speak up and share these ideas. I hope that you guys will still be willing to do so in the future. n.n

(Reply to this) (Thread)


[info]born_of_a_wish
2009-07-16 10:28 pm UTC (link)
Even with characters who are already here, there are many who have barely interacted together that room together or even sleep next door to each other. Why haven't they interacted more?

I thought one of the big things about this game was that it's assumed that people who room together/next door to each other/whatever are interacting, even if it's not being RPed out? Or is that changing now because of this?

And I really don't think anyone's talking about massive amounts of characters here. I don't think anyone wants it to get that big! :D

(Reply to this) (Parent) (Thread)


[info]heaven_within
2009-07-16 10:47 pm UTC (link)
It's assumed that they are interacting, but in response to stagnation, part of a solution is that people could always actually delve further into those relationships.

Also, I'm not entirely sure what people define as 'massive' - that's 100 characters to me, but many here have used it in example. Perhaps that was simply intended to show that we needn't clamp down 100% on applications. Does that mean that people don't particularly want that many characters and that the core issue, as it seems to be, is not allowing ANY new ones in?

(Reply to this) (Parent) (Thread)


[info]born_of_a_wish
2009-07-16 10:54 pm UTC (link)
Yeah, for me, I was just pointing out that even in giant games, cutting off new characters isn't necessary to ensure every character gets plenty of interaction and whatnot.

The core issue, for me, is the idea of not letting in any new characters. I'm totally fine with limiting it, as was discussed above, but to cut if off completely...it doesn't sit well with me at all. For all the reasons discussed above, and also, all aspects of RPing aside...

A lot of people watch this game, and I know a few people wanting to app in the future from watching it. Closing the doors like that to me seems...rude and clique-y. From a purely outsider's view (as in, looking at this from the POV of someone watching but not yet in) it comes off as 'okay, we have our people and our characters, we don't care how good you are or how much you want to play with us, you can just watch while we have all the fun'.

(Reply to this) (Parent) (Thread)


[info]heaven_within
2009-07-17 01:02 am UTC (link)
It wouldn't've been a permanent shut down of applications for forever so much as cutting them off for awhile unless some were dropped, but I am not necessarily saying that it was a good idea.

As long as people are okay with having fewer than 100 characters in the game, then yes, I am very okay with opening up applications once every three months. I do like having new characters and I did dislike cutting things off entirely, so changing things in the way discussed suits me just fine. However, I am very much hoping that slowing the pace of the game will give people who might want to be more active more time to delve into things (even the people who are highly active simply have more opportunities to do things during one day in CU).

Also, should the 4 days = 1 day thing become really troublesome after a month or two of trying it, I would be happy to discuss other ways to slow the pace down a bit so that even the busier or for whatever reason less active people have more chances.

(Reply to this) (Parent)


[info]bring_god_down
2009-07-16 10:59 pm UTC (link)
I can't speak for everyone, but I wouldn't want 100 characters in this game. Right now we have forty characters in this game (and that was counting off Lina, and including the NPCs). Let's say you decide to open up apps once every three months, and decide to let in (just an example) 5-7. That in turn would bring in about 20-28 new character each year. That would bring the character count up to 60-68, but that's not accounting for drops.

I guess what I'm saying is that, if apps are done right then we can have a 'small' game, and some new blood.

(Reply to this) (Parent) (Thread)


[info]shabby_doll
2009-07-17 12:28 am UTC (link)
This makes sense to me.

As for my characters being pushed aside, well, to be honest I feel sometimes they are, but that's mostly (or maybe all) me not doing enough with them. Also sometimes the things I want to do with them end up not working out, or the threads end up being abandoned by the other players for their own reasons.

In other words, I do think it's a problem in my case and I'd like to fix it, but I don't think ending apps is (or would have been) a way to fix it.

(Reply to this) (Parent)


[info]heaven_within
2009-07-17 01:15 am UTC (link)
People can still post their feelings here, and especially welcome to post any ideas or suggestions they might have as well if they have not already commented, but just as a general note - applications I have received before today are the only ones I will be reviewing and accepting/declining until October, and in the meantime the character submission post will be slightly revamped using Dis' suggestions and possibly some others.

The discussion here, I felt, was intelligent and respectful, and I'm glad that we could figure something out. If there are any other concerns, people can still speak up - ultimately my intentions are to make the game more fun, not ruin it, and since so many feel that ceasing applications entirely could, then I won't do it.

I also appreciate the suggestions, like Dis', and thank all of you who commented here for participating in the discussion. I'll probably make a new thread about discussing potential additions to the character submission post, if anyone has extra ideas there.

(Reply to this)


[info]sexta_espada
2009-07-17 01:53 am UTC (link)
(Shh! I'm totally using my cruiser computer to post this right now. ^^;)

Very sorry about not reposting about my absence in the hiatus thread. I'm going to remain on hiatus through the weekend. The move went well, I've just about secured my new (personal) internet connection, and now I just have to finish up with the big event here that happens this weekend. We're anticipating between 15-25 thousand attending, depending on weather.

I found out Monday afternoon (first day on the new job) that I'm in charge of coordinating all security/law enforcement for the duration of said event. (Thanks for the heads up guys!) So I've been insanely busy on the phone with/meeting various agency heads in person to ensure that all of my officers and deputies have the most up to date information. Things should slow down some once the weekend has passed!

I'll go put a proper hiatus post up on that thread now. But I am still looking forward to getting Grimmjow involved in things here!

(Reply to this) (Thread)


[info]heaven_within
2009-07-17 01:56 am UTC (link)
XD It's okay, you mentioned to me that you were going on a cruise or some such before, didn't you?

I understand that you're busy and if you don't have time to put up a hiatus note, then I'll put one up for you tomorrow - at least you let me know. =3

(Reply to this) (Parent)


[info]heaven_within
2009-07-17 01:59 am UTC (link)
Ah, and I forgot to add - I look forward to Grimmjow getting involved as well! The minute you're back, if you're a bit at a loss on what to do or how to get involved, just contact me via AIM or email or whatever and I'll do my best to help. :3

(Reply to this) (Parent)


[info]snake_sorceress
2009-07-19 12:24 am UTC (link)
Okay, I got to this late because I've been working the past few nights, but have read through all the comments and do agree with what has been said. Setting up a system of tighter hold on the applications should mean the number of characters are kept in check, but doesn't exclude bringing new people in to stir things up. I do agree about size, as I am in several large games that have over two hundred characters or more, so CU is a refreshing change of pace for me. The atmosphere and friendliness at knowing everybody is great, and I would find it a shame to lose that if we end up expanding too much.

Hopefully this notice will help everyone try and not leave people out, and get more active and reach out themselves. Otherwise, just off the top of my head, perhaps at some point there could be some sort of OOC plot thread set up for people who want to ask about their plot ideas or offer their characters if they want something to do? Just an idea but thought I should put it out there.~

(Reply to this)



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