April 2012

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Sep. 23rd, 2011

[info]mesozoicmods

tag dump, ignore

tag dump, ignore.
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Sep. 20th, 2011

[info]mesozoicmods

event!

an event!
EARTHQUAKE●●

Another earthquake will rumble through the camp beginning around 7pm this evening. Dinner will be disrupted and the mess hall will be evacuated and will close down early. The tremors will be enough to knock anyone off their feet if you happen to be standing. The quake itself will last for around 3 minutes, with aftershocks coming in 10 minutes later and then every 15 minutes after that for the next hour. The quake in it's entirety will finally be over around 8:15pm. The aftershocks will rock the buildings a bit, but nothing too major.

Electricity will flicker on and off throughout the camp for the rest of the night and the water won't work at all between 7pm and midnight - sorry if you had plans for laundry or a bath! Please report any injuries to the appropriate area of the camp. (And comment here letting us know if your character had any injuries!)

mod note )
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Sep. 12th, 2011

[info]mesozoicmods

event!

an event!
VOLCANIC ACTIVITY●●

Beginning early this afternoon, the nearby volcano will undergo a pseudo-eruption. The volcano is still many miles away but it can just be seen over the tops of the trees to the south of the west of the camp. Dark smoke will begin billowing out in an expansive plume, with lava seeping from the sides. By 2pm, an ash cloud will have reached the base camp. Light grey flecks of ash will fall like snow, coating everything in a layer up to an inch and a half thick, making the camp appear almost in greyscale. Ash will fall for the remainder of the afternoon and into the evening, keeping the camp clouded where very little sunlight will leak through.

In the initial beginning of the eruption, low rumbles will be heard and felt through the camp. Glasses will rattle, trailers will rock gently, and your footing might be thrown off a bit if you're walking. A herd of nearby 20-foot long dryosaurs will be startled by a particularly rough aftershock just after 2pm and they'll stampede by the camp. Three will leap the "Alpha Creek" and collide with the electric fence on the North Sector, sending massive sparks into the air. Their cries will be audible through most of the Sector and the area will smell like burned flesh for the remainder of the afternoon.

mod note )
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Sep. 7th, 2011

[info]mesozoicmods

event!

an event!
DINO ATTACK●●

At 9 p.m. this evening, as a military recon group is returning from a scouting mission, the alarms around Alpha Camp will go off. They are incredibly loud and ear-piercing - they'll awake even the deepest sleepers and those with enhanced hearing may be momentarily incapacitated (depending on how enhanced their hearing really is).

The flood lights that circle the camp will come on and anyone near the junction of North (housing) and West (entertainment) sectors will see just why the military discourages leaving the safety of the camp. A small family group of Allos (standing 16 feet tall) will chase down and slaughter four of the 12 returning soldiers. The screams of the men will be audible throughout most of North sector if you happen to be outside of your housing trailer.

The allos will then attempt to charge on the fences, but will be unable to cross "Alpha Creek" (the moat that sits in front of the fences). They'll stalk up and down the fence along the North Sector for half an hour before disappearing. Their roars are almost as loud as the alarms that will continue to go off for the duration of their stay. Only after the allos have left the reach of the alarm sensors will they stop sounding.

mod note )
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Sep. 4th, 2011

[info]mesozoicmods

event!

an event!
EARTHQUAKE●●

At 12pm this afternoon, a small earthquake rocks Camp Alpha. All buildings will shake violently for several minutes. There will be aftershocks every 15 minutes that send slight tremors through the camp lasting 30 seconds all the way until 2 pm.

Electricity will flicker on and off until 4pm and will effect dinner served this evening - no hot food will be served, only sandwiches, salads, and other items that don't need to be heated or cooked.

The othys that live in the trees near the camp will cause incessant racket throughout the day until nightfall. They sound like overgrown parakeets (something like this, on a louder, larger scale) and the noise will make any sort of peace and quiet completely impossible.

mod note )
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