|new avalon mods. (newavalonmods) wrote in avalon_ooc,|
@ 2015-04-07 13:12:00
|Entry tags:||!mod post, !plot|
Good Samaritan Brainstorming Post!
So, this isn't the official post for Good Samaritan, but it's such a big plot that we wanted to give you guys more time than usual to plot with each other. So to recap, here's what we're doing this week and the next:
» Sentries Mission: Rescue (Friday, April 10th)
The Sentries are directed toward an Order base on Staten Island by SHIELD and tasked with arresting its inhabitants. They find the Order camped out in a building fronted by a laundromat and rescue a psychic from their custody. The rescued psychic is taken in by SHIELD, to be given medical and psychiatric treatment. (To recap: "The Order" is the subset within SHIELD responsible for Steven's brainwashing and other aggressive tactics that SHIELD proper shouldn't condone.)
» Gamewide Event: Good Samaritan (Monday, April 13th - Monday, April 20th)
The rescued psychic from the Staten Island bust turns out to have been infected with Project Haze. Diana Devin has a minor, natural reality warping ability, and thanks to Project Haze, she's been given psychic powers and a big boost all around. The inundation of so many thoughts and feelings over the last few months have driven her a bit... batty. Knowing that the Sentries are stationed at New Avalon, she goes there after she's released from the hospital, intent on repaying them for saving her life. When she comes in contact with everyone's minds and hearts, she realizes just how troubled the residents of New Avalon are, she desperately wants to help them out.
Good Samaritan is going to be an opt-in, open-ended plot. Diana will be finding characters' vulnerabilities or personal flaws and attempting to help fix them -- but she's not all there herself, so whether or not she succeeds is going to be up to you.
So the way it works is this: we say "open-ended" because it's up to you how Diana tries to help your characters. Because of her powers, you have a lot of leeway; they can be de-aged or aged up, be compelled to only tell the truth, have their minds swapped with another character, have powers taken away, edited, or given, or whatever else you want to do! It's totally up to you if Diana's "gifts" are actually going to help your character or just make them miserable for a while.
The plot will end when Diana is caught and cured of the Haze. Our hope is that people within New Avalon will team up to track her down and fix themselves, but if the plot takes you guys elsewhere, SHIELD will manage it themselves. All effects of this plot are temporary, so go wild.