an irreverent Megaman X fan asylum

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an irreverent Megaman X fan asylum



December 14th, 2009

Someone enjoys drawing these gag covers too much

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April 23rd, 2008

Caption post Edit 4/28

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[T.N.: C’mon, Inafune, don’t be shy, who’s your favorite character?^^]

p. 116, X1 major characters
Inafune: In the regular course of events, I would do the main character and ask Kaji to do the sub-character, but this time we reversed it. I left Rockman up to Kaji, and I did the sub-character “Zero.” And as I’ve said in many places, personally I wanted to make Zero a player character. I wanted to try an “altered Rockman” in my own way, and make the story a little harder. [T.N.: “Hard” here is not game difficulty, more like “hard-boiled” fiction.]
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April 14th, 2008

More random R20 captions (crosspost)

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p. 6, very first game
Inafune: I was assigned to Rockman, in charge of character design, in the days when I didn’t know anything about making games. Everything was strange in a strange world to me -- do I do this, do I do that? It was great fun, but very hectic. The man who originally planned the project, my mentor, had started as a designer, and he made the dot picture [T.N.: I’m pretty sure this is “sprite”] for Rockman, and prototypes of Roll and Dr. Light. I turned them into working illustrations, and touched up the designs, and such.

[T.N.: I’m disappointed he doesn’t give the name of his mentor, because that would be the person with the very first concept of Rockman. Maybe it’s such a V.I.P. at Capcom Inafune assumes the Japanese fans already know who he means? Or maybe it’s someone who’s left the company, so they don’t like to talk about him? Inafune refers to him as “Projectman,” like a Rockman character.^^]

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April 5th, 2008

R20 (crosspost)

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I’ve seen it. My friend let me borrow her copy.

Hasty first impression: it’s an artbook, there’s very little text. Many of the captions don’t provide any more info than who drew the picture or for what purpose. And for some, the staff don’t even remember that, leading to captions along the lines of Either A drew this or B did, or This was for an instruction booklet, or maybe an advertisement.

I have a bad habit of putting the negative part of a review first, but I just want to make it clear, the captions don’t always help as much as you might think. However, there are a lot of pictures here, both rough sketches and color! The book is crammed with them -- be sure to look under the slipcover! There is also a one-page special message from Inafune in the back, which I will have to read carefully before I return the book!

And every now and then, just when I’m getting accustomed to ignoring the captions, something interesting pops up. For example, one page about Rockman Rockman quotes Inafune as saying, “Why didn’t it sell?! In my head, I was all set to continue with Rockman Rockman 2, Rockman Rockman 3, etc. If you like Rockman, you’ve got to have this! Even now, it’s not too late (laughs).”

The (laughs) part at the end bothers me, but apparently the fans are taking him at his word, that if they buy it even now he’ll make more, and driving up the sales on e-Capcom. I hope it works! I bought it, and I don’t even have a PSP!^^;

March 6th, 2008

That was fast!

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Yesterday, "R20: Rockman & Rockman X Official Complete Works" went on preorder at e-CAPCOM, Capcom's online shop. It looks like it's sold out already!!

They'll be opening a second order period, but those books won't ship until weeks after the official publishing date -- possibly a second printing!

February 29th, 2008

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February 6th, 2008

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My friend came to RMX by way of the manga. She told me this was one of the first 'official' pictures of Zero she saw (from X4). She was well aware the character is male, but she reports her first reaction was, "T&A in the same shot, they must be so proud of that pose."

January 11th, 2008

Frequently asked question?

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Okay, maybe not frequently. But I know I’ve seen it asked.

“Why do the Hunters keep rebuilding Zero?”

They don’t.

I can think of only three occasions when major changes/repairs are made to Zero. The Hunters don’t do any of them.

1. Red Irregular to Hunter. I think I’ve said this before, but I’ll repeat it for this topic. The Compendium says when Sigma brought him in, he showed no sign of being Irregular. It doesn’t say the Hunters did anything to him. He was simply sane by the time he got there. (Or not just sane; the standard description of Zero is that he has a strong sense of justice.)

Why Sigma brought him back alive at all is a slightly different question. It’s a case of Sigma’s personal preferences, not organizational bias.

2. X1 to X2. After Zero blows himself up in X1, he’s rebuilt by Sagess. X captures the pieces from the Counter Hunters, and by the time the Hunters get the parts, there’s only minor assembly required.

3. X5 to X6. (Being asked for my X6 notes is what made me think of this topic.) It’s not clear how Zero recovers from being blown in half at the end of X6. He says himself he doesn’t know if it was auto repair or someone else’s doing. I would guess it was probably Isoc. But it certainly wasn’t the Hunters.

Asking why only Zero gets rebuilt is like asking why only X gets parts. Yes, he has an unfair advantage, but it’s not within the Hunters.

January 8th, 2008

Megaman rocks!

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At a post-Christmas toy clearance, I saw the Rock 'Em Sock 'Em Robots game, which enjoyed a brief revival a year or so ago. Since I didn't have this game as a kid, when it first came out, I was surprised to see the robots are called the Red Rocker and the Blue Bomber. So that's where the nickname for Megaman came from!!

January 4th, 2008

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Too bad I don't have a spare $300 or so lying around. Look fast, it's ending soon!

December 25th, 2007

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Go here for Christmas greetings from Iwamoto-sensei, the RMX manga artist! =^_^=

December 13th, 2007

Megaman bad for morals?!

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I had been boycotting Sony for putting spyware in their products and for their reaction when they were caught. ("Most of our customers don't know what a rootkit is" -- not that it won't hurt them, but that they won't know to blame it on Sony. What an example of a bad attitude to customers!)

But a discount store just a few subway stops away had a sale on video games today, and I picked up MHX and MMPU for $15 each. So my fine-sounding principles of corporate responsibility have gone out the window, and I'm in the market for a PSP.^^;

December 8th, 2007


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Megaman Scramble Battle.

November 23rd, 2007

Rainbow Pride Rockman?

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I hear Capcom has been trying to distance themselves from this lately, but here it is in print, from 「ロックマン7&ロックマンX3超百科」: among the names originally considered were "Rainbow Warrior Miracle Kid" and "Miracle Rainbow Rockman". I wonder if Greenpeace objected to "Rainbow Warrior..."?

September 27th, 2007

Ever played MadLibs(TM)?

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From Halrloprillalar’s Drabble-Matic.
Warning for mention of robots being lovers. (Oddly, this warning makes it sound better than it is...)

The Battle For The Crystal )

September 6th, 2007

ComaMi’s Level-Up Trick

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When fighting a Fire Glob, if you feed it a lot of fire first, you get significantly more EXP when you defeat it. But it has to be A LOT of fire.

In the description I read, the player reported 23 fire missiles leveled up all her characters considerably, but at 28 missiles, the EXP counter rolled over into negative numbers! Also, she was playing the PS2 version of ComaMi.

I tried 26 fire missiles on my GameCube version, and got close to 49,000 EXP, enough to send everyone up a level or two. 40 fire missiles gave over 830,000 EXP, and everyone jumped up!

But my Fire Globs lack tenacity. Under normal circumstances, they would run away long before I could defeat them and collect the EXP. Here’s where Marino comes in. The Fire Glob can’t run away if it never gets a turn!

It’s still very difficult to pull off, though. I needed all my Gain Hypers to keep Marino going. And the Fire Glob gets to be so strong it’s very difficult to defeat. Given how fast and strong the characters have to be to do it, I wouldn’t exactly call this a quick and easy way to level up. But it does work.

August 29th, 2007

ComaMi tips

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Risuke-san of UZmusi is playing ComaMi again and has some unusual tips. She recommends finding a corner where you can force the camera angle over X's head, then leave him standing there for a while. He'll start to look around and look up at the camera. Cute!

She also has a specific tip about when the transport comes for your party. Zero will be standing by in the corridor instead of his usual position on the helipad itself. If you stand right in front of him and then move the camera angle behind him, you get a close-up view of his shorts!

August 17th, 2007

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The good and bad of Command Mission on a Gamecube: speed. The loading times go by faster than on that other machine, but so do the player's input times. I'm stuck at 15 for my longest chain of Zero's Command Arts inputs, I just can't squeeze the 16th one in.

August 2nd, 2007

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Two very different views of what the role of robots in society should be: emancipation of robots, and ENSLAVE the MACHINES.

Should I be worried by the name of the first organization?!^_^

July 31st, 2007

Serious Business

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It occurs to me I haven’t made rules for the asylum yet, so here are the first two.

•1. Please do not use fan art as the basis for icons unless you drew it yourself.

That leaves official art from promotional materials, and the professionally published manga by Ikehara Shigeto, Iwamoto Yoshihiro, and Ariga Hitoshi. If it’s one of the latter, it’s a good idea to mention his name in the icon comments.

•2. Please do not link to a fan site anywhere but its top page.

It’s considered rude to enter anywhere but the “front door”. It’s bypassing any descriptions, warnings, or instructions the site may have. The owner may even suspect you’re up to no good, such as stealing artwork.

It should go without saying, DON’T steal the artwork or hotlink to it, but I’ll say it anyway. These rules come from my personal experience in RMX and YGO fandoms. In both cases, I’ve seen Japanese fan sites block access or shut down altogether, in part because of art theft. I don’t want this asylum to make anyone stop fannish activities.

The best way to treat fan sites is, Look but don’t touch.^_^
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